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Issue when changing undertaking to three.6 – Cocos Creator

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Issue when changing undertaking to three.6 – Cocos Creator

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Hi All,

I’m not too positive why however after altering my undertaking from 3.5 to three.6 I’ve now acquired this error when working the undertaking:

[.WebGL-000033DE017F0D00] GL_INVALID_OPERATION: Error: 0x00000502, in ....third_partyanglesrclibANGLErendererd3dVertexDataManager.cpp, reserveSpaceForAttrib:520. Internal error: 0x00000502: Vertex buffer is just not large enough for the draw name.

It isn’t inflicting any points within the undertaking that I can see however thought I’d report it because it is likely to be a bug.

Thanks

hello Thanks for the suggestions! I believe when utilizing platform webgl1 it may need some points. Glad to listen to it isn’t inflicting something, reporting this to engine group for additional investigation.

It shouldn’t be occurring, it means your vertex information is just not becoming the draw name’s index information, may associated to some core stage subject, do you have got any thought how can we reproduce it ?

I don’t know what may very well be inflicting the error. I’ll attempt debugging later if I can. From the error, do you have got any strategies on what is likely to be a attainable trigger so I do know the place to look?

Also you say about utilizing the webgl1 platform. Are there different platform choices and may or not it’s modified? I’m intrigued to see the webgpu platform, though I’m unsure if that’s one thing that’s already within the engine or in improvement?

Thanks

On which platform have you ever met the issue ? From the error message, it appears you might be utilizing GLES3 on home windows, have you ever tried Vulkan backend ?

For WebGPU, the event is sort of achieved, here’s a pull request for it

Is there a setting I can change to make use of Vulkan or is there one thing else I must do? I’ll look ahead to webgpu to be finalised earlier than utilizing it. Excited for it although!

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