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I wished to know how does conflict of clans engine implement the assault on a base? I perceive that typically a recreation has a loop operating which updates the states of all recreation entities each body and render the graphics with that state each body. Is that the identical factor with a method recreation like coc? This doesn’t make full sense as a result of, in coc there are 3 minutes to finish the assault and if I begin the assault and shut the sport and reopen once more instantly, the assault is full earlier than 3 minutes are out. And participant can deploy new troops and spells in the midst of the assault so engine has to take that into consideration. This has intrigued me so simply asking it right here. Also, if it’s the loop operating, can we guarantee the identical consequence each time? And what if the machine is a gradual machine, would it not not have an effect on the end result since it’s time primarily based?
Thanks
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