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In the previous, I launched a recreation utilizing the cocos2d-x 3.8.1 model.
This app remains to be on the App Store.
But I see a number of opinions that the app instantly ends whereas operating.
So I feel I must replace the app, which model of Cocos2d-x ought to I replace? Is 3.17.2 good? Or is 4.0 higher?
And what’s the quickest solution to replace the engine?
For iOS or Mac you need to use cocos2d-x 4.0 and for android 3.17.2 is greatest
Thank you very a lot on your reply.
My recreation must assist each iOS and Android.
Should I exploit model 3.17.2 then?
Can’t the three.17.2 model assist two platforms (ios, Android)?
sure, you should utilize 3.17.2 for each ios and android however it’s endorsed that you just use 4.0 for ios and three.17.2 for android.
Use of v3.17.2 will not be advisable as it will likely be rejected by the iOS evaluate course of.
This is as a result of it makes use of UIWebView internally.
It should be modified to WKWebView.
The newest model of v3 accessible from github has this repair, so utilizing the most recent model of v3 will assist each iOS and Android.
If you could have the git and python instructions prepared, you may get the most recent model of v3.
You will probably be engaged on the command line.
As a preliminary step, run the next command
$ git config --global url."https://".as an alternativeOf git://
You will want python 2.x.
The setting I examined is CentOS8, so the command identify is python2.
$ python2 -V
Python 2.7.18
Now all you need to do is run the instructions so as.
git clone https://github.com/cocos2d/cocos2d-x.git
cd cocos2d-x/
git checkout v3
python2 download-deps.py
git submodule replace --init
cd instruments/cocos2d-console/
python2 download-bin.py
Thank you very a lot on your reply. I proceeded as you informed me.
But within the ultimate instruction(python2 download-bin.py) following error occurred.
=======================================================
==> Preparing to obtain console binaries!
==> model file would not exist
==> Ready to obtain 'v3-console-16.zip' from 'https://github.com/cocos2d/console-binary/archive/v3-console-16.zip'
Traceback (most up-to-date name final):
File "download-bin.py", line 301, in <module>
principal()
File "download-bin.py", line 296, in principal
installer.run("", opts.remove_downloaded, opts.force_update, opts.download_only)
File "download-bin.py", line 241, in run
self.download_zip_file()
File "download-bin.py", line 203, in download_zip_file
self.download_file()
File "download-bin.py", line 91, in download_file
u = urllib2.urlopen(self._url)
File "/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/urllib2.py", line 154, in urlopen
return opener.open(url, information, timeout)
File "/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/urllib2.py", line 429, in open
response = self._open(req, information)
File "/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/urllib2.py", line 447, in _open
'_open', req)
File "/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/urllib2.py", line 407, in _call_chain
outcome = func(*args)
File "/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/urllib2.py", line 1241, in https_open
context=self._context)
File "/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/urllib2.py", line 1198, in do_open
elevate URLError(err)
URLError: <urlopen error [SSL: CERTIFICATE_VERIFY_FAILED] certificates confirm failed (_ssl.c:727)>
I don’t know if that is carried out correctly.
I’ve yet another query.
Can’t model 4.0 assist two platforms? Does model 4.0 assist Android?
I ponder why you don’t advocate 4.0 for Android.
Of course, v4 can assist iOS and Android.
The cause I advisable v3 is just because I’ve by no means used v4.
I can’t advocate one thing I’m not utilizing.
I’m at the moment utilizing v3 and have a observe file of updating the app on iOS and Android only a few days in the past.
The cause I’m nonetheless utilizing v3 is straightforward.
I’ve not been capable of migrate as a result of the third celebration libraries I exploit are usually not but suitable with 4.0.
I share the most recent model of the v3 zip file created in my setting on Google Drive.
You can use it in case you like.
Probably greatest to make use of v4, however as already talked about I’ve no expertise with v4 but.
Thank you very a lot on your reply.Thank you past phrases.
Can I ask you yet another query?
How do I replace the cocos2d-x engine of the my mission?
The technique I used is as follows.
I changed the cocos2d folder of my mission with the folder you gave me.
After that, I cleaned and constructed the xcode.
Doing so resulted within the following error:
[‘Box2D/Box2D.h’ file not found]
What did I do flawed?
I didn’t discover that error as a result of I don’t use Box2D.
The Box2D folder is situated at
cocos2d/exterior/Box2D/embody/Box2D/Box2D.h
Since the trail to cocos2d/cocos is meant to be included within the embody search path
You might be able to embody it with a modification like this.
#embody "../exterior/Box2D/Box2D.h"
Or, modify the XCode configuration so as to add cocos2d/exterior to the embody search path.
That’s all of the concepts I’ve for now.
I don’t assume crash has a relation with updating your engine.
Problem is probably going at your finish.
You can entry the crash log from xcode->organiser->crashes-> choose model.
This may also help you resolve the bug.
Thank you very a lot on your reply.
Thank you very a lot on your reply
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