Home Indie Game A Story-driven, turn-based & quick paced RPG [Free Demo out now!]

A Story-driven, turn-based & quick paced RPG [Free Demo out now!]

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A Story-driven, turn-based & quick paced RPG [Free Demo out now!]

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Liran


DEVLOG #34

  • Current purpose: Finish a sophisticated demo and with it create a crowdfunding marketing campaign to fund the creation of the complete recreation.
Follow the sport’s Twitter! 😀 ➜➜ https://twitter.com/astromeda_game

Okay, within the final couple of devlogs we now have proven you Per’s first and second assaults within the closing battle!
Here is the third assault that Per performs!

This one is fairly easy, Per summons a inexperienced dice that throws damaging branches onto you.

In the coding half, I made certain to clean out the branches once they decelerate to make it look a bit higher.
Also, each dice Per makes use of has a particular capacity that matches the dice’s colour.

For instance, his blue dice (the one you’ll be able to see within the previews devlogs explodes on contact and creates lighting. The inexperienced one symbolizes nature so it makes use of tree branches to assault you.

The closing dice Per makes use of is a purple one.

I will not spoil what it does right this moment.
Stay tuned to see the purple dice in motion on the subsequent devlogs!


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Liran


DEVLOG #35

  • Current purpose: Finish a sophisticated demo and with it create a crowdfunding marketing campaign to fund the creation of the complete recreation.
Follow the sport’s Twitter! 😀 ➜➜ https://twitter.com/astromeda_game

Here it’s! Per’s fourth and closing assault in achieved! Take a glance!

The assault is mainly for the purple dice, which creates an acid cloud that emits acid rain.
The rain drops fall quicker and quicker as time goes, so you need to be targeted if you happen to do not wanna get damage!

Now that we lined Per’s assaults, the Astromeda demo is nearly achieved!

On the subsequent devlogs we will give attention to the entire sharpening and stuff that is left for the demo, which is gonna be actually fascinating!


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Liran


DEVLOG #36

  • Current purpose: Finish a sophisticated demo and with it create a crowdfunding marketing campaign to fund the creation of the complete recreation.
Follow the sport’s Twitter! 😀 ➜➜ https://twitter.com/astromeda_game

Okay, now it is time to polish the Astromeda demo earlier than it is formally out!
Here’s one of many issues we began with.
A cool mechanic within the recreation permits you to journey between far locations utilizing a shuttle pod.
It regarded dry with no results, so we polished it out with a cute animation!

As you’ll be able to see within the gif, we added a cute little bounce animation for when the shuttle takes off.
We suppose it actually makes the entire sequence look a lot smoother than it did earlier than! 😀

The shuttle’s motion is made by setting the X and Y positions of the place we would like it to go, after which we made it so it strikes mid-air to the proper x place, and slowly decreases its y worth till it reaches the proper coordinates.

Seems like one thing fairly simple to code. However, we nonetheless bumped into some difficulties as a result of many different objects within the room can (and did) are available the best way.

Also, the animations took a bit time to enter. That is as a result of we already had a system going for the shuttle, and including the bounce animation required us to faucet into code that was written fairly some time in the past, which was a bit difficult.

It was a enjoyable little problem however it was shortly overcome! :DDD

The demo ought to hopefully be launched by July. Stay tuned for extra devlogs!


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