Home Indie Game Bombs and Bullets – a 2D RTS impressed by Command and Conquer

Bombs and Bullets – a 2D RTS impressed by Command and Conquer

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Bombs and Bullets – a 2D RTS impressed by Command and Conquer

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Commander Rad


Version 0.06 has been launched!

This launch brings about an overhaul of the UI in-game.

These embrace:

The world map for choosing maps based mostly in real-world places.

Faction information menu when selecting a faction.

A full overhaul of the sidebar menu.

Improved building countdown timers.

Control teams. Set by Ctrl + a quantity, chosen by that quantity.

Display for troops loaded into autos.

Troops in a autos will be ordered out individually.

Drivers of autos can be ordered out.

A brand new ledger menu was added, for extra detailed data show.

The ledger menu additionally accommodates a full tech tree for the faction.

Feel free to obtain this replace now, right here: https://balancedbreakfast.itch.io/bombs-and-bullets

Our subsequent replace will give attention to the map in addition to map technology.

As at all times, a click on, obtain, like, remark, share, buy or donation is extremely appreciated!

Cheers, C.Rad


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Commander Rad



:: BnB ::
dev :: Commander Rad
instruments :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS
internet :: twitter.com/GamesBreakfast
progress ::
+ Next model is tile and map targeted
+ 3D tiles roughly finalized, extra tile textures for extra tile sorts continues
+ Seamless tile textures are applied
+ Seamless tile texture transitions are additionally in (pic)
– Some restrictions in what number of several types of tiles can exist in a single chunk of the map, which is 15×15 tiles
– If there are too many varieties of tile textures in a bit, a checker marks it out with purple containers within the map editor
+ Map technology now makes use of QGIS, which might output heightmaps and roadmaps on the right scale. This reduces many processing steps
+ Roadmaps from QGIS are pixel-perfect however nonetheless require some processing and extra features in map technology earlier than they can be utilized
– Map technology utilizing tangram heightmapper and literal display screen grabs of Google maps roads has been binned
+ With batch processing, technology of base maps for all landmasses on Earth is achievable
– Currently have 316 maps within the docket, prepared for additional processing and testing
+ Now that tiles are somewhat extra fleshed out, work for particular biomes can start
+ Automatic node technology is within the works. These will assist the AI navigate in addition to routinely set begin positions, sources, and map exit factors
+ Lots of modifications to the information editor as regards to the tile information
+ YouTube channel soundtrack playlist is right here:

+ Version 0.06 launched and is obtainable right here: https://balancedbreakfast.itch.io/bombs-and-bullets


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Commander Rad



:: BnB ::
dev :: Commander Rad
instruments :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS
internet :: twitter.com/GamesBreakfast
progress ::
+ 3D tiles with seamless textures are in
+ Textures transition seamlessly
+ Texture LoD is in
+ Water is in, will be animated and can even transition seamlessly between several types of water
– Looks bizarre and is approach too brilliant, will tweak later.
+ New grass and tile-linked objects are in.
– Grass is just too darkish and blurred for some purpose will tweak later.
+ Lots of modifications to the tile information construction to assist the brand new texture, water, and grass methods.
+ Hammered out how tile decals work, which can be useful for highway technology.
+ Exploring what varieties of tiles are wanted for sure biomes for map technology.
+ Really making an attempt to resolve highway technology utilizing raster maps extracted from QGIS and Open Street Maps.
+ YouTube channel soundtrack playlist is right here:

+ Version 0.06 launched and is obtainable right here: https://balancedbreakfast.itch.io/bombs-and-bullets


Logged

Commander Rad



:: BnB ::
dev :: Commander Rad
instruments :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS
internet :: twitter.com/GamesBreakfast
progress ::
+ Water height-based rendering added, shallow water, nearer to the shore, is extra clear, whereas deeper water, is extra opaque. (pic)
+ Multiple varieties of water can exist on a single map (pic)
– nevertheless, as a consequence of rendering points, two several types of water textures can’t be adjoining as a result of there cannot be transition.
+ Props (that are 2D) can now relaxation in water (a 3d aircraft) and be accurately obscured by one another (pic)
+ Tiles and water can have metalness and smoothness values (not textures) added. They have colour and regular textures.
+ Tile props, which is grass in the intervening time, has been fastened and might co-exist with water. (pic)
– Yes, the present grass is ugly, that can be fastened as soon as the workload tapers off a bit.
+ Tile height-based tinting added. (pic)
+ Basic performance for tile decals added. This can be used for roads, blood, craters and different issues (pic)
+ Map nodes, which gamers and AI will combat over and work together with, have been created.
+ Map node batch import perform added.
+ Stat editor up to date to accommodate these varied editions.
+ Road tile technology workflow has been accomplished.
+ Road tile decal work has begun.
+ Hammered out how tile decals work, which can be useful for highway technology.
+ Exploring what varieties of tiles are wanted for sure biomes for map technology.
+ YouTube channel soundtrack playlist is right here:

+ Version 0.06 launched and is obtainable right here: https://balancedbreakfast.itch.io/bombs-and-bullets


Logged

Commander Rad



:: BnB ::
dev :: Commander Rad
instruments :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS
internet :: twitter.com/GamesBreakfast
progress ::
+ Road tile decal set approaches finalization, normals are achieved as properly
+ Road tileset rejigged to be rotated by 45 levels as an alternative of solely 90 levels. Reducing the tile rely a bit. (pic)
+ Tile decal UVs shrunk in order that the textures may very well be rotated 45 levels
+Tile transitions improved
+ Node csv importer accomplished, which additionally features for any entities
+ Node csv import features added to each the map creation and map editor interfaces
+ Node csv import situation features added. When inserting nodes, it could detect what kind of tile its on and place the right node accordingly.
+ Map creation subject the place tile sorts are restricted to 4 in every chunk fastened
+ Tile and tile decal roughness and metalness values added. This takes place of roughness and metalness texture maps.
+ Exploring what varieties of tiles are wanted for sure biomes for map technology.
+ Gonna begin pumping out maps like loopy quickly.
+ YouTube channel soundtrack playlist is right here:

+ Version 0.06 launched and is obtainable right here: https://balancedbreakfast.itch.io/bombs-and-bullets


Logged

Commander Rad



:: BnB ::
dev :: Commander Rad
instruments :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS
internet :: twitter.com/GamesBreakfast
progress ::
+ Make maker decal import is applied.
+ Roadmaps can now be resolved and imported as decals  has been applied.
– The implementation of the roadmap decision implies that the highway decal tiles will possible have to remade.
– There’s a technique that actually yields all attainable preparations of the highway, so we’ll simply make all attainable variants.
+ Map node import csv now has textual content portion separated out as a i18n file. This will assist with including languages in future, and mirrors our UI work.
+ Map importer can now learn textual content and information connected to particular nodes.
– Some nodes on maps can have city names and inhabitants connected to them, which can have an effect on AI habits and gameplay in future.
+ Conditions will be set in map node csv in order that normal units of map nodes will be generated for maps.
+ Biomes launched, a biome is simply a regular set of directions for the heightmap to tilemap technology course of.
+ Arctic biome created
+ 316 maps, principally within the Greenland, Nunavut, Franz Josef Land and Severnaya Zemlya.
– These maps are all desolate arctic maps, so is an efficient set for a take a look at of map creation nodes, biomes, and batch processing.
+ The large quantity of future maps would require a separate map pack.
+ The core sport in future will primarily include maps with cities and such and fewer full wilderness.
+ Most core features for 0.07 and even 0.075 have been applied. Which is 1 month forward of schedule.
+ YouTube channel soundtrack playlist is right here:

+ Version 0.06 launched and is obtainable right here: https://balancedbreakfast.itch.io/bombs-and-bullets


Logged

Commander Rad



:: BnB ::
dev :: Commander Rad
instruments :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS
internet :: twitter.com/GamesBreakfast
progress ::
+ New device that enables customization of UVs for tiles throughout the editor. This helps making the tile decals simpler
– Gonna depart decal and highway work to the facet whereas I end engaged on biomes and world map technology
+ Expanded the csv import features so as to add some map information for the map generator. (vid)
+ With the import features, the csvs, plus the heightmap, tilemap and roadmap, the duty of producing world maps could be very quick per map.
+ The final aim is to create sufficient maps to cowl the ENTIRE world.
– Should quantity to lower than 75k maps. Most of those are wilderness, and can be included in a separate map pack.
+ Open map folder function has been added to assist future map pack implementation.
+ Bug with height-based tile tinting has been fastened.
+ World map can now accommodate maps which can be a number of long-lat grid squares. (vid)
– This is required for the arctic, but in addition for maps with skinny shorelines that have to be mixed with an adjoining map.
+ Named map nodes (cities, navy outposts, and so forth.) will be displayed in-game and edited within the map editor
+ A generated map_info.csv file will insure that every one maps have a singular identify and distinctive map description.
+ All core options for model 0.07 and 0.075 have been accomplished. Just wants to repair bugs and grind out some maps.
+ Work on model 0.08, which revolves round altering the entire navigation system to movement maps, has begun.
+ YouTube channel soundtrack playlist is right here:

+ Version 0.06 launched and is obtainable right here: https://balancedbreakfast.itch.io/bombs-and-bullets



Logged

Commander Rad



:: BnB ::
dev :: Commander Rad
instruments :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS
internet :: twitter.com/GamesBreakfast
progress ::
+ Streamlining map technology workflow. Created about 37 maps in 2 hours, however they’re all wilderness.
– Per-map creation environment friendly will rise enormously as we transfer into the North American and Eurasian mainland. Coastal maps take extra work.
– The Ultimate aim is to create maps overlaying the whole world.
+ Gonna end up this spherical of map creation and go repair the decals subsequent.
+ Two biomes created, Tundra and Polar. 0.07 will solely have these two on prime of the default one.
+ Map entities import perform can now have circumstances like ‘do not place when tile is water’.
+ Per map map tinting perform added. Adds somewhat little bit of visible selection.
+ Bugged the Love2D devs to repair an issue with the .dds file format. They lastly stated they’d repair it within the subsequent model.
+ All core options for model 0.07 and 0.075 have been accomplished. Just wants to repair bugs and grind out some maps.
+ Work on model 0.08, which revolves round altering the entire navigation system to movement maps, has begun.
+ YouTube channel soundtrack playlist is right here:

+ Version 0.06 launched and is obtainable right here: https://balancedbreakfast.itch.io/bombs-and-bullets


Logged

Commander Rad



:: BnB ::
dev :: Commander Rad
instruments :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS
internet :: twitter.com/GamesBreakfast
progress ::
+ map rely: 103
+ workflow for technology of wilderness maps finalized for now
+ added assist for folders within the maps/world folder to assist with group
+ Fixed bugs and issues in workflow to correctly import node / city names and their populations
+ Added one other features that forces technology of entities regardless if tiles are slanted or not
+ Work switching pathfinding over to flowmaps has begun. This would possibly take 2 months to do. Yikes. (pictured)
– This ought to considerably enhance the pathfinding velocity, particularly for extra difficult maps.
+ Added a system for flowmaps that blocks some or all items for traversing if there’s an overpass that’s too low. (pictured)
+ Fixed some minor bugs and tweaked UI a bit.
+ Resuming decal work for roads.
+ All core options for model 0.07 and 0.075 have been accomplished. Just have to hunt bugs, grind maps, and end decals.
+ YouTube channel soundtrack playlist is right here:

+ Version 0.06 launched and is obtainable right here: https://balancedbreakfast.itch.io/bombs-and-bullets


Logged

Commander Rad



:: BnB ::
dev :: Commander Rad
instruments :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS
internet :: twitter.com/GamesBreakfast
progress ::
+ Remade the 6 maps of Crete utilizing the brand new workflow however with roads. Looks cool, however the roads are nonetheless a bit bizarre.
+ map rely: 109
+ Made vital progress with highway decal technology. Redid all of the highway decals too. (see progress in pic)
– Gonna enhance the highway decal design and higher normals at a later date.
+ Added a extremely cool debugger for highway tiles and different decal work.
+ Work with switching pathfinding over to flowmaps continues. Progress is nice, however would possibly want one other 2 months or so.
+ Outputted model 0.07 for launch, however there is a bug with the discharge construct, so we have to iron that out first.
+ With luck, launch of 0.07 this week.
+ 0.075, which can simply be bug fixes and extra maps, might or might not occur.
+ YouTube channel soundtrack playlist is right here:

+ Version 0.06 launched and is obtainable right here: https://balancedbreakfast.itch.io/bombs-and-bullets


Logged

Commander Rad


Version 0.07 has been launched!

This launch brings varied options associated to tiles, maps and map technology.

These embrace:

Over 100 maps in-game now. Most are Arctic Tundra however there are 6 of the island of Crete.

Due to the large quantity of maps, it is best to pick out the map you need through the world map.

Added the Arctic and Tundra biomes. Biomes have sure units of tiles, vegetation and tinting.

We’ve added new water results that are a lot better than the janky 12 body tile animations we used to have.

We’ve added roads and vegetation to maps. The roads are generated from actual roadmaps and *considerably* displays actuality.

Anyhow, be at liberty to obtain the replace now and check out it out.

The subsequent replace will give attention to rejigging path-finding once more, which can hopefully enhance object avoidance and forestall autos from getting caught and likewise fixing the large lag spikes that happen when the pathing map modifications when the terrain is edited.

We additionally might need a 0.075 replace the place I cut up off the maps right into a separate map pack as I generate actually insane quantities of maps. Might occur would possibly now. Depends on how the planets are aligned.

Cheers, C.Rad


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