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I’m utilizing Animation Rigging in Unity and was having some success till I noticed my rig was constructed on the improper GameObject. This was inflicting the Animator on the character to be overridden by the animator that Animation Rigging “Rig Setup” created.
I moved the Rig Builder
part onto the Character
GameObject that already had the Animator
arrange, however now each single rig part is inflicting an error. I’ve fully recreated the rig and all the constraints, however nonetheless get the identical error.
For instance: “Could not resolve ‘Character/Rig_HandIK/LeftHandIK’ as a result of it isn’t a baby Transform within the Animator hierarchy”. Character
is the GO with Animator
& Rig Builder
elements, Rig_HandIK
is a baby of Character
with a Rig
part, and LeftHandIK
is a baby of Rig_HandIK which has the Two Bone IK Constraint
part.
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