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Install your entire upgrades and discover your crew. This week we’re making D&D somewhat extra chrome with Cyberpunk: Edgerunners.
Cyberpunk: Edgerunners is likely one of the hottest reveals on Netflix proper now and probably the most talked about animes of the second. The gorgeously flashy animation and bleak dystopian setting completely framed a narrative that will in all probability really feel extra at dwelling in a Shadowrun sport than D&D. But this can be a Dungeons and Dragons column and for all of its faults D&D is a a lot much less daunting sport, so we’re going to determine the right way to play our subsequent session with…
David Martinez
This sheet and the reason for it is going to embrace just a few spoilers for the tip of ‘Cyberpunk: Edgerunners’. This contains what David’s powers are, and his response to them.
You might instantly discover that there’s a lot occurring on this sheet. This character isn’t double-classed. He’s triple classing. Usually, I don’t assume this might be a recommendable approach to go about making your character. It’s rather a lot to juggle, rather a lot to maintain straight, and lots of core stats to ensure are excessive sufficient to permit for all of these further lessons.
But his fellow Edgerunners didn’t assume David’s fixed upgrades have been a good suggestion, both so right here we go.
This is a personality who had a whole evolution in twelve episodes, so I needed his character sheet to symbolize that somewhat. We begin out with a reasonably customary Rogue Thief. He’s obtained the entire best Rogue requirements.
But after David’s mom dies he all of the sudden turns arduous in one other route and begins enhancing the heck out of himself. He’s additionally an extremely sensible character, each on the sheet and within the present. So together with his smarts, sudden emancipation, and entry to limitless tech means we take a flip in direction of Artificer.
From right here David goes by fairly just a few upgrades in a short time and for granted for his personal well-being. We’ll get to the latter half in a second. But for the upgrades themselves, we made positive they have been represented on his sheet with an Armorer subclass and an Infiltrator Armor Model. Powered Steps give him somewhat further pace and Lightning Launcher acts like a number of the tremendous weapons he’s all of the sudden strapped with by the tip. His cyber super-speed within the present isn’t fairly captured by this comparatively small increase. But he’ll undoubtedly be one of many fasted get together members on the desk.
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I’d thought-about giving him just a few lessons in Monk as effectively for much more pace. But I made a decision towards it ultimately as a result of Unarmored Movement requires a scarcity of armor… Which wouldn’t work for David.
As we enhance his powers and tech and work in direction of the end-of-the-show David, he will get dangerously near scumming to Cyberpsychosis. In reality, just a few instances he does lose management for brief bursts of time. Which is on-the-nose Berserker Barbarian. Rage, Reckless Attack, and Frenzy are all principally controllable by the participant and include a useful little assault bonus. But a Barbarian’s Rage is the closest we’re in all probability going to get to a participant character going cyberpsycho on the desk.
Have you watched Cyberpunk: Edgerunners but? How would you make David for a D&D setting? Would you play a cyberpunk sport in a D&D system and if not what’s your favourite sport for the style? Let us know within the feedback!
Happy Adventuring!
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