Home Indie Game Havenroot Vale || Farming & Life Sim

Havenroot Vale || Farming & Life Sim

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Havenroot Vale || Farming & Life Sim

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confusedphoenix


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Havenroot Vale

Havenroot Vale is a recreation that may deal with a life and farming primarily based expertise that features a mixture of realism and fantasy. The recreation can be in a 3D, first particular person view, and can deal with a mixture of exploration, materials manufacturing, and neighborhood. Discovering and conquering new areas, cooking and crafting gadgets to maintain or promote, and assembly and creating relationships with completely different characters are extra particular examples of this, although I’ve quite a lot of targets for the way I’d like the sport to finish up taking part in and to maintain it distinctive inside the style.

As an artist who loves taking part in video games, I’ve at all times liked making my very own. So, from at the moment, the sport with the tentative title of ‘Havenroot Vale’ will start logging its progress! Throughout the month, I can be posting screenshots, movies, and idea artwork right here and on different web sites as properly. Near the top of every month, I can be making a weblog put up summarizing what’s been accomplished or labored on in additional element.

I’ll have numerous private concepts and targets for the way I would like Havenroot Vale to show out- nonetheless I would like potential future gamers or anybody who’s fascinated about following the event of the sport to make their opinions identified too! I would like the sport to be one thing {that a} neighborhood can take pleasure in in addition to me, so any suggestions or requests can be considered when creating mechanics.

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« Last Edit: January 21, 2022, 04:49:46 PM by confusedphoenix »
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confusedphoenix


Oct. twentieth, 2021

This month has been quite a lot of enjoyable sharing and dealing on the sport! Some idea artwork sheets have been posted over Twitter and Instagram that characterize crops and an animal kind that I’d prefer to include- bees!

I’d like interactions with bees to go extra in depth when it comes to harvesting honey and wax. For instance, whenever you seize the bees, you need to put them right into a bought/constructed hive. After they begin making honey, you need to scrape off the highest layer of wax, which can be utilized as a cloth, after which bottle the honey by hand. Later, the participant can purchase a honey spinner to do it routinely.

Other than artwork, progress like motion and interacting with objects is just about accomplished, although it can evolve because the undertaking will get larger. Plant progress for crops is in progress and a template for rising a crop over time has been made. Something I would like so as to add is permitting the participant to until the bottom the place they need after which including within the seed. Also, a visible strategy to water it- proper now, you simply click on and it waters the plant. See extra of this on the Havenroot Vale weblog.

​Along with this, I’ve been engaged on one of many refining machines for the participant to make use of: a flour mill! The participant will want wheat to activate it, nevertheless it ought to have the ability to produce flour baggage as soon as the wheat has been floor on the wheel. Once that is in a extra completed state, I’d like to maneuver on to both chopping gadgets/crops or including in a mortar and pestle mini-game to mash/crush smaller issues.

As I labored on the fundamentals, like motion and different code, it was good to take breaks or do the smaller elements, like tiny creatures, to assist with world atmosphere.

​Most objects I’ve made to this point are primarily getting used for testing. I’ll preserve updating them as I consider higher designs and I hope to make issues look as finest I can ultimately.


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confusedphoenix


Nov. twentieth, 2021

This month has been extra of a deal with programming for cooking mechanics and fleshing out how I plan for them to work, in addition to some idea artwork.


Plant progress has been labored on extra, and it’s getting to a degree the place I feel it’ll be a great template for different crops too. Of course, there’s nonetheless some issues like animation and different visible results that I feel will assist pull it collectively extra, nevertheless it’s getting there!

One of the cooking mechanics I’ve been engaged on particularly is the mortar and pestle! Right now, it’ll work as one thing to crush smaller gadgets and vegetation right into a powder/paste relying on what it’s.

I’ve additionally been engaged on the chopping mechanic, the place the participant can take no matter they grew and minimize it into smaller items. However, I haven’t determined if it ought to have extra dynamic slicing, the place the merchandise could be minimize into no matter form the participant needs or to have pre-cut items. If you suppose one over the opposite would work higher, any suggestions is welcome!

The different deliberate cooking components are baking, frying on a stovetop, juicing, and garnishing. Baking relates extra to pastries and bread whereas the stovetop will give extra savory meals. The juicer will almost definitely be labored on subsequent, the place the participant can put a crop they’ve right into a juicer and make juices to promote on the market.

There are just a few different issues I’m fascinated about getting accomplished for this subsequent month too, reminiscent of getting bees and chickens to work of their surroundings, like a coop and beehive.

That’s been November’s work! I’ve been considering of posting extra usually, since issues really feel like they’re progressing shortly, to maintain individuals extra up to date. But, in the event you’re fascinated about extra frequent posts or have an interest within the undertaking, the @CPhoenixGames twitter tends to have weekly content material and movies!

Thank you a lot for studying!


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confusedphoenix


Dec. nineteenth, 2021

December has been a busy month! There’s been quite a lot of artwork progress in addition to programming! We’ve been engaged on a 3D type stock.

For 3D property, I’ve been engaged on some fashions and textures for meals for the baking mechanic. This will finally embody mixing substances and placing them into an oven.

More gadgets for chickens have been made, reminiscent of eggs, feathers, a coop, and extra. There have additionally been extra gadgets made for bees; a bee home, honey body, and an uncapping instrument. Bee animations have additionally been up to date to look extra easy and an idle has been added.

On the programming facet, a 3D type stock is being prototyped. When the participant opens their stock, they’ll take off the backpack and look inside to see all of the gadgets displayed in addition to different issues like a journal and a bug jar. Designs for this are nonetheless in progress.

It’s nice to have extra individuals engaged on the undertaking, and I’m excited to see the place all the pieces will find yourself!

Thank you a lot for studying! There have been some further movies and pictures exhibiting a bit of extra progress on the weblog web page if you wish to test it out!

« Last Edit: Today at 03:36:50 PM by confusedphoenix »
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confusedphoenix


Jan. 21, 2022

This month we labored on extra property and stock/crafting mechanics, in addition to attempting to broaden on how every cooking station and workbench will work.

To begin, wooden and rock primarily based gadgets are virtually completed and a few components are prepared for testing! Things like logs, ingots, planks, and a smelting station.

With cooking and crafting in progress, some baking/cooking instruments have additionally been made to organize for the extra complicated components, like finally mixing substances and placing issues within the oven/on the range. In the upcoming month, there can be extra meals gadgets labored on. It’s principally been baked items in progress, however I’d additionally prefer to broaden to extra savory gadgets too.

From the stock idea proven final month, that is been expanded on extra and we’re getting actually near one thing that might look actually cool! It’s mixing a 2D and 3D type to assist arrange the various kinds of gadgets that may be crafted or discovered.


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confusedphoenix


Blog Written March 20, 2022

February and March have been busy months each within the undertaking and outdoors of it. There have been just a few issues with the programming, however issues are up and operating once more! We’re engaged on smaller issues to verify all the pieces is optimized for the longer term and could be prolonged for different techniques.

There’s been some progress with completely different meals fashions and cooking mechanics. Some berries and nuts you possibly can collect whereas exploring the world have been added. They can come from bushes or grabbed off the bottom!

We’re engaged on getting the entire machines for refining meals up and running- to this point the flour mill is now working with the brand new stock system. We’re additionally engaged on including animations to the oven and range.

Of course some animations nonetheless should be tweaked so issues go collectively extra easily, nevertheless it’s thrilling to get the range course of began!

For programming, we’re nonetheless adjusting the stock so issues work a bit of higher. Crafting on the work bench can be a piece in progress, however we’ve got a good suggestion of the way it will all come collectively! The aim is to have it work equally to the backpack with 3D gadgets you possibly can place on the principle desk. We additionally redid the workbench and added new textures and fashions to make it come collectively extra!


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confusedphoenix


April 26, 2022

With this replace, there’s been quite a lot of deal with the crop rising system and the components it wants, together with revamping just a few issues.

We have just a few new fashions for the gadgets you possibly can develop and harvest; carrots, onions, and cucumbers.

Another factor we’ve been engaged on is ideas for various machines, just like the juicer and honey spinner. We’re going via just a few designs and attempting to choose what model we predict would praise all the pieces else finest.

Otherwise with programming, there’s been quite a lot of reorganizing and we’ve determined to change over to Unity’s new enter system to make issues a bit of smoother. A number of scripts are additionally going to be rewritten in order that all the pieces could be extra open and expandable for future issues we wish to add!

Thank you for studying!


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confusedphoenix


September twenty third, 2022

Though it’s been a bit because the final replace, we nonetheless have progress to share! It’s been troublesome to discover a programmer, however we’re aiming for a small demo across the finish of the yr or close to the start of subsequent yr.

The farming system is coming alongside higher, and issues are in a principally working state- it simply must be linked to an gear/stock system and that portion needs to be completed! Of course it can want sprucing on the visible work however that may come later.

Harvesting supplies can be being labored on and it simply wants new visuals to convey it collectively extra! At the second, you possibly can harvest rocks and tall grass. We’re additionally engaged on designing harvesting instruments.

The farmers market idea is one thing we wish to focus extra on after the principle techniques are prepared, however we’ve got some artwork and fashions that you should use at your stall. Place issues in baskets, shows, and set costs for what you produce!

That’s all for now and thanks for studying!

havenrootvale.com || @CPhoenixGames[/center]


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