Home Game Development c# – digital void causes reminiscence leak and crashes unity

c# – digital void causes reminiscence leak and crashes unity

0
c# – digital void causes reminiscence leak and crashes unity

[ad_1]

I’m making an attempt to create a monobehaviour base class referred to as entity with a digital void referred to as course of, the code compiles superb however as soon as i add the script to a gameobject it frezees unity with a loading bar and after a couple of minutes of regularly incrising the ram utilized by unity it reachs 100% and my laptop frezees.

I’ve examined and I’m 100% certain it is the digital void inflicting the difficulty, as soon as i take away it i can add with no downside

Is this a unity bug or am i lacking somthing?

utilizing Grid;
utilizing UnityEngine;

namespace Entities {

    public class Entity : MonoBehaviour {
        public GridCell place;
        
        public bool needsUserUpdate;

        public Entity() {
            BattleHandler.enemies.Add(this);
        }

        /// <abstract>
        /// Process Entity Move
        /// </abstract>
        public digital void Process() { }
    }
}

I’m utilizing Unity 2021.3.10f1 LTS with a URP 3D undertaking

I haven’t got mutch extra data than this since it is a newly created undertaking and that is all i’ve

[ad_2]

LEAVE A REPLY

Please enter your comment!
Please enter your name here