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From FIFA to Star Wars, the mass adoption of loot bins is without doubt one of the most controversial issues to occur to mainstream gaming within the final 15 years. But regardless of constant fears of their mechanical similarities to playing, and their potential to trigger hurt to susceptible gamers, they continue to be a worthwhile technique of monetisation for a whole lot of video games.
From FIFA to Star Wars, the mass adoption of loot bins is without doubt one of the most controversial issues to occur to mainstream gaming within the final 15 years. But regardless of constant fears of their mechanical similarities to playing, and their potential to trigger hurt to susceptible gamers, they continue to be a worthwhile technique of monetisation for a whole lot of video games.
So are loot bins playing, and do they carry the identical potential for hurt as playing does? We’re spoke to Professor Pete Etchells, creator of Lost in a Good Game and Dr Alexander Kriss, creator of The Gaming Mind to try to perceive the impact loot bins are having on avid gamers.
Lost in a Good Game by Pete Etchells:https://iconbooks.com/ib-title/lost-in-a-good-game/
The Gaming Mind by Alexander Kriss:https://www.amazon.com/Gaming-Mind-Psychology-Videogames-Power/dp/1615196811?tag=gs-buybutton-20
#gaming #lootbox #lootboxes #mentalhealth #mindgames #battlefront2 #csgo #fifa23
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