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unity – Procedural Generation of City Environment for Endless Runner

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unity – Procedural Generation of City Environment for Endless Runner

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For a college mission, I’m at the moment coding a sport much like Subway Surfers and Temple Run.

As a part of our project, we have to implement procedural technology of some facet of the sport. For my mission, I used to be considering of procedural technology of the envrionment on the left and proper of the primary path.

As such, I used to be questioning if anybody know of any assets that may assist with the coding of a procedurally generated city-scape. I’ve spent a number of weeks already researching, however any resolution entails a third celebration package deal, whereas I might one thing a little bit extra custom-made.

I do know of the diamond-square algorithm which may help with producing heightmaps, however all of the examples of the diamond-square I’ve seen solely does moutains and people form of sceneries, not the city-centric method I wish to take.

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