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Modern Warfare 2 not too long ago wrapped up what ended up being the most important beta in Call of Duty historical past, so you possibly can think about that recognition additionally got here with a variety of suggestions from gamers. Though sentiments are typically constructive, a couple of points particularly have cropped up repeatedly.
In an effort to handle these considerations, developer Infinity Ward highlighted a few of the commonest ones and mentioned what it should be doing about them for launch.
In a weblog publish, the studio commented on sure points, leaving others undiscussed. Sadly, even those that bought talked about by identify did not obtain satisfying solutions.
Footstep audio
This was an particularly distinguished level of suggestions because the first spherical of the beta. While Infinity Ward did make footstep sounds quieter within the second weekend, they clearly might use extra tweaking.
The developer mentioned that it’s going to “proceed to steadiness enemy/pleasant footstep audio forward of launch,” although it did not specify what that is really going to ivolve.
Enemy visibility
Spotting and monitoring enemies are two main points gamers had with the Modern Warfare 2 beta. The second weekend was as soon as once more higher in that regard, due to decreased muzzle smoke, however the challenge stays. The sport doesn’t use the tried-and-true system of displaying a purple nametag above enemies, and it does not sound like Infinity Ward can be bringing that again.
The developer mentioned that it’s going to look to “tweak elevated enemy visibility to permit for higher visible monitoring of opponents that isn’t solely the normal nameplate.” Many modifications in that space may very well be made that do not essentially depend on nametags, corresponding to preferential lighting and refined color modifications.
Disbanding lobbies
One of the loudest criticisms from core Call of Duty gamers (for years) has been the truth that lobbies are scrambled after each match. Setting apart how disbanding lobbies is a core a part of the matchmaking system, this is a matter that almost all do not care about.
Infinity Ward did not promise to axe the characteristic fully – seemingly as a result of it can not, however the developer needs to minimize it and higher talk to gamers when it occurs.
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Third-person mode
Many of the Modern Warfare 2 beta gamers discovered third-person mode to be a welcome addition, however some felt that it might use some work. Infinity Ward agrees, significantly on how clunky it felt to swap shoulders. The developer promised to refine this for launch, nevertheless it didn’t touch upon the favored request to make third-person aiming an possibility.
Ground War and Invasion
When you bought bored of 6v6, the Modern Warfare 2 beta provided two different massive modes that happen on a lot bigger maps: Ground War, and Invasion. Though they principally performed high-quality, gamers rapidly found map exploits and different bizarre bugs. Those are being labored on for launch.
As for Invasion, the primary level of criticism has been the mode’s dumb AI. The developer can be enhancing AI behaviour, particularly in navigating the map. Hopefully which means fewer situations of AI caught in doorways.
Weapon steadiness
Infinity Ward made a number of steadiness tweaks to the few beta weapons between the 2 weekends, and the developer is mostly pleased with the state it left issues at. Based on that, anticipate related modifications to be made for the dwell model.
Call of Duty: Modern Warfare 2 is out October 28 for PC, PS4, PS5, Xbox One, and Xbox Series X/S.
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