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I’m growing a turn-based RPG with Pygame as a pastime to higher be taught Python.
I’m impressed by NEO Scavenger, Fallout and Mount & Blade. I like the concept of equiping the character with the stuff you loot wherever however I do not understand how I may deal with the affect of apparatus in fight since within the sport you’ll be able to recruit some guys to combat with you.
In NEO Scavenger, you might be alone so flip primarily based fights are simple to handle and in M&B, the actual time battles enable the tools to straight impacts your character whereas giving orders to your social gathering.
But, in a turn-based sport with a whole lot of items on the battlefield, how can I take care of the affect of apparatus on the participant’s character ?
I considered auto-resolution battles a bit like in Paradox video games or tactical battles like Heroes of M&M or some conventional wargames, and even of the participant commanding items like in Total War and one items is the overall (so it will be the participant’s one) however these completely different methods do not clear up the issue of the tools affect.
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