Home RPG What’s your favourite technique of bleeding to demise?

What’s your favourite technique of bleeding to demise?

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What’s your favourite technique of bleeding to demise?

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Single demise save – you may or may not die instantly.  Also enjoyable variants the place you do not make the save till somebody checks on you.

Whatever the checks are (demise saves, medical assist, heal spell, and so forth.) having a variable time chart.  Maybe one thing like quick, 1 minute, 10 minutes, 1 hour, 6 hours, 1 day, and so forth.  Check for “bleeding out” every interval on the chart.  If one thing does not kill you instantly, there’s time for somebody to do one thing.  If it does not kill you within the first 3 or 4 checks, there may be time on your associates to get you again to civilization.  I like this when the means are restricted and/or demise saves are considerably powerful.  Reason being that if the percentages are appropriately powerful, then verify each spherical or each minute is successfully a demise sentence in lots of conditions.  So if you would like that, may as effectively simply set the percentages low of surviving as a substitute of dragging it out.

A way to have the circumstances have an effect on the therapeutic.  I give boosts when characters have acceptable garments, aren’t carrying armor in dangerous circumstances, are clear, dry, have the eye of a devoted healer, and so forth.  Or give penalties when it goes too far the opposite method.  Down within the dungeon with little meals, no heat, and so forth. you may “bleed out” as a result of regardless that you bought bandaged, the atmosphere is simply too terrible so that you can make it.  Gives a robust cause to arrange a safe base camp close to the place the motion is going down, however not so shut that it will not be safe while you retreat to it.

Last week I had a recreation session with some gamers new to this fashion.  Starting characters have been poor, and the sport was set in early winter (earlier than it will get too dangerous).  First outing, a pair nearly died.  They tried to camp and heal.  I defined that given a few of them solely had sandals and ragged tunics for garments, and incomplete armor that wasn’t a lot assist, the one method they may heal in any respect was to have one in every of their healers make a reasonably troublesome verify to look after them, however it was sluggish.  If the climate turned worse, even that restricted therapeutic would disappear.  They tried that for two days, then ran for an remoted inn a day away.  Second outing?  They moved heaven and earth with their funds and barter some outdated weapons they discovered to get cloaks and sneakers. Mission completed. :D

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