Home Game Development home windows – How so as to add a fallback font to an current Unity recreation?

home windows – How so as to add a fallback font to an current Unity recreation?

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home windows – How so as to add a fallback font to an current Unity recreation?

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I’m attempting to make a mod that may repair a recreation that didn’t ship all used fonts with it.

For instance, this code level shows in Windows however not beneath Wine:

✔ U+2713

(The cause appears to be a mixture of the truth that the sport’s font is lacking this glyph, and Wine doesn’t deal with fallback.)

How can I repair this downside?

  • Is it attainable so as to add a fallback font with a runtime script?
  • Is it attainable to change the useful resource so as to add a fallback font?

I really feel it’s unlikely to be fastened by altering the font. The downside is that I would like a CJK + image, and evidently Wine doesn’t deal with fallback. And I do not know of a single font that incorporates this CJK + image.

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