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D&D General – Monster ENCyclopedia: Vrock | EN World | Dungeons & Dragons

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D&D General – Monster ENCyclopedia: Vrock | EN World | Dungeons & Dragons

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This is the thirty first in a sporadic collection of articles about monsters from D&D’s historical past. Each entry takes a take a look at the origins of 1 D&D creature, and tracks its appearances and evolution throughout completely different editions and settings. This is the “V” entry in an A-to-Z tour of monsters and we’re inspecting one in all D&D’s fiends—the vrock, or because it was initially recognized, the kind I demon.​

Origins
According to a submit in his ENWorld Q&A, the varied varieties of demons sprang from Gary Gygax’s creativeness with no single particular supply of inspiration. The phrase vrock might have been impressed by the Swedish phrase vråk (“buzzard”) or maybe the Dutch wrok (“resentment”), however the names for D&D’s demons don’t appear to have a transparent linguistic root, so that is mere hypothesis. There is a few biblical precedent for associating vile birds with demons, and vultures are close to the highest of many lists of unclean and despised avians, so giving a vulture-like kind to one of many base varieties of demons appears a logical alternative.​

1. Vrock (1976) - Supplement III Eldritch Wizardry.png

Supplement III: Eldritch Wizardry (1976)​

The vrock or, because it was initially recognized, the “type I demon”, first appeared in Supplement III: Eldritch Wizardry, printed in 1976. Eldritch Wizardry presents demonkind as a hierarchy, with the rank and file merely numbered from sort I to sort VI and the demon princes Orcus and Demogorgon on the high. (There can also be the succubus, which falls outdoors of the conventional rating system for no apparent motive.)

The alignment of demons is given as chaotic, with a footnote indicating that also they are extremely evil. The smartest and strongest demons rule over the weaker and fewer clever of their kin, and since sort I demons are on the backside of the meals chain, they often do the bidding of different demons. They will assault with out query and combat till they’re slain. Demons don’t willinging serve others, and if magically (or in any other case) captured, they are going to regularly search a approach to escape captivity and slay their grasp. If a demon occurs to take a liking to a mortal, the very best final result is that the mortal is carried off to the demon’s residence aircraft to turn out to be a favoured slave.

Abilities frequent to all unique D&D demons
Through most of D&D’s historical past, demons have had some shared talents. In Eldritch Wizardry these are:​

  • Infravision

  • The capacity to teleport with out error

  • Cause darkness — for a sort I, this extends to a 5’ radius​

  • The energy to open a gate and try to name forth different demons — a sort I has a ten% likelihood of summoning one other sort I demon (Eldritch Wizardry doesn’t point out how steadily the gate capacity can be utilized)​

Type I demons resemble a cross between a vulture and a human. Despite being among the many weakest of demonkind, they’ve normal power and honest intelligence. Type I demons have 8 hit cube and an armor class of 0. They have a strolling velocity of 12 and a flying velocity of 18. They have 5 assaults: two claws (1-4 injury every), two talons (1-8 injury every) and a chew (1-6 injury). Demons have saving throws equal to both a fighting-man or magic-user of the identical stage as their hit cube, whichever is healthier, so a sort I saves as an Eighth stage fighter or mage. Type I demons have 50% magic resistance, however no specific resistances to weapons, and could also be struck with regular weapons and missiles. Unlike different demons, sort I demons haven’t any psionic talents. Type I demons can detect invisible objects and transfer a weight of as much as 2,000 gold items (barely greater than a median human weighs) utilizing telekinesis, each at will.

Type I demons are encountered of their lair solely 5% of the time, normally (75% of the time) in a gaggle of 1-6 however often (25% of the time) with 1-6 demons of one other sort (decided randomly). If sort I demons are encountered outdoors of a lair, there will likely be 1-3 of them. Demons steadily roam the astral aircraft, and their consideration can also be drawn to anybody in an ethereal state. Type I demons have treasure sort B, which implies a 50% likelihood of 1000-8000 copper cash, a 25% likelihood of 1000-6000 silver, a 25% likelihood of 1000-3000 gold, a 25% likelihood of 1-6 gems or gadgets of knickknack, and a ten% likelihood of a magic weapon or piece of armor.​


1st Edition
The demon entry within the Monster Manual begins with three quarters of a web page of basic details about demons. This repeats the lore launched in Eldritch Wizardry with just a few clarifications and additions. We be taught that demons can transfer freely from their very own aircraft (the Abyss) into Tarterus, Hades or Pandemonium in addition to roam the Astral Plane. However they can’t enter the Material Plane by themselves, and should be conjured, gated or summoned by the talking of their names. The textual content cautions that there’s a distinction between summoning a demon and controlling one, and helpfully notes {that a} thaumaturgic circle is ample to maintain demons of varieties I-V at bay, and that holy relics or artifacts repel demons.

Abilities frequent to all 1st Edition demons
The Monster Manual lists the next talents as frequent to all demons:​

  • Infravision

  • Teleportation (no error)​

  • Cause darkness — for a vrock, this extends to a 5’ radius​

  • Half injury from chilly, electrical energy, hearth and gasoline assaults​

  • In fight, demons can break up their a number of assaults between completely different opponents, in the event that they so select​

  • Telepathy — a vrock can perceive any clever communication, however is insufficiently clever to converse​

  • Gate — a vrock has a ten% likelihood of summoning one other vrock (there’s nonetheless no indication of how steadily this gate capacity can be utilized)​

The sort I demon will get the identify “vrock” for the primary time in its Monster Manual entry, however solely in parentheses after the boldface “type I” identify (and solely from the third printing onwards). The AD&D stat block consolidates all the info scattered round Eldritch Wizardry in a single place, however doesn’t change any of it. The solely new info is the vrock’s frequency (frequent), intelligence (low) and dimension (giant, 8½ ft tall). The textual content units out precisely the identical particular talents as earlier than (detection of invisible objects and telekinesis as much as 2,000 gp in weight). Three bits of recent info are tacked onto the top of the outline: Vrocks are very keen on human flesh, they prize valuable metallic and stones, and they’re too silly to hearken to most makes an attempt to bribe them.​

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Monster Manual (1977)​

There is a scattering of vrock lore in different rulebooks. Dragon #93 offers the pronunciation of vrock as “vrak”. The Dungeon Masters Guide offers sort I demons (which it refers to as “vulture-demons”) a maneuverability class of C, akin to a pegasus or a harpy. During aerial fight a vrock will typically try to slash at opponents with its rear talons.

The introductory textual content for the demon part within the Monster Manual II comprises a bit on typical inhabitants of an Abyssal layer; this notes that vrocks are frequent on most layers. The journey compilation OP1: Tales of the Outer Planes, has encounters with vrocks within the Swirling Realm and the Yellow Realm, each of layer #99. As effectively because the Abyss, the Manual of the Planes lists vrocks on the encounter tables for each the Astral and Ethereal Planes in addition to the basic Plane of Air.

Type I demons (and later vrocks) are discovered in lots of earlier adventures. In D3: Vault of the Drow there are sort I demons on the tables for random encounters within the passages of the Vault and within the drow metropolis of Erelhei-Cinlu. In her earliest D&D look, Lolth, the demon queen of spiders, can try to gate in a demon as soon as per day, with a forty five% success price if she tries to summon a vrock.

There are 4 sort I demons standing on ledges within the first teleportation room within the first stage of the Demonweb in Q1: Queen of the Demonweb Pits. That journey additionally notes that when a resurrection spell is solid within the abyss, there’s a 25% likelihood that the physique will as an alternative be inhabited by a sort I demon.

In S4: The Lost Caverns of Tsojcanth there’s an encounter with 4 barlguras who use spectral power to create an phantasm of a dozen vrocks attacking, and their change self capacity to faux to be mountain dwarves serving to the heroes in opposition to the illusory foes. Worth noting is that Gygax makes use of “vrock” as each plural and singular right here. Later sources have a tendency to leap between “vrock” and “vrocks” even inside product strains. Since Fifth Edition appears to have settled on vrocks, that’s the conference on this article.

In I2: Tomb of the Lizard King, there’s a vrock named Grzzlat listed on the random encounter tables for the brigand’s lair. Grzzlat is in a foul temper as a result of he’s busy with a compelled errand for a cleric and he’ll benefit from the alternative to take out his frustrations on any opponents.

Polyhedron #22 has an uncommon journey wherein the heroes are employed to guard a crown for only one night time. Unbeknown to them, the demon lord Juiblex is imprisoned inside the crown. During the course of the night time, quite a lot of teams try to steal the crown. One of those teams is accompanied by a sort I demon.

Wrapping up the checklist of 1st Edition references is the Official Advanced Dungeons and Dragons Coloring Album. This consists of an illustration titled Vision of Demon Fire depicting a collection of demons, together with a trio of pretty goofy trying vrocks (simply above the center of the image).​

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The Official Advanced Dungeons and Dragons Coloring Album (1979)​


2nd Edition
Demons and devils have been, considerably controversially, omitted from 2nd Edition AD&D when it was first launched. In an article in Dragon #154, James M. Ward makes it clear that this determination was primarily based on years of “angry mother” complaints about their inclusion within the unique Monster Manual. Fan response to this determination was vital sufficient for TSR to reverse course and restore the fiends in 1991’s MC8: Monstrous Compendium Outer Planes Appendix, albeit with new names: baatezu (devils) and tanar’ri (demons).

What is much less well-known is that the vrock (or not less than a vrock) returned to D&D earlier than the remainder of its kin. The Standing Stones of Sundown in Dungeon #25 incorporates a vrock named Jaazzpaa, who has been free of imprisonment after being sealed inside a standing stone for 5 thousand years. Jaazzpaa is not any atypical vrock, however an instance of an historic sort of vrock, a race worn out some two thousand years earlier, following a disagreement with a robust Abyssal ruler. As the journey tells it, this historic race was changed by the present vrocks who’re much less more likely to step out of line.​

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Jaazzpaa, Dungeon #25 (1990)​

Jaazzpaa’s statistics are primarily based on the first Edition vrock, very barely up to date to 2nd Edition (the particular talents are changed with related spells) and never a preview of the model which was to look in MC8: Monstrous Compendium Outer Planes Appendix just a few months later. The solely addition that the “ancient” number of vrock has in comparison with its 1st Edition kin is the facility to solid two Ninth-level spells three per day, a quite handy capacity which primarily serves to make the plot of the journey work. Jaazzpaa favors vitality drain and form change as his high-level spells of alternative. The journey acknowledges that ought to Jaazzpaa escape again to the Abyss on the finish of the journey, he can be probably the most highly effective vrocks there, and more likely to shortly accumulate vrock followers. In follow, this historic offshoot of vrocks was shortly forgotten and by no means talked about once more in later lore.

MC8: Monstrous Compendium Outer Planes Appendix categorizes the vrock as a “true” tanar’ri, together with many of the different 1st Edition Monster Manual demons. The shared powers of tanar’ri are much like these of 1st Edition, however they achieve improved resistance to some varieties of assault. Since the 2nd Edition vrocks are considerably extra clever than their ancestors, they’re now additionally capable of communicate any language, in addition to perceive it.

Abilities frequent to all 2nd Edition tanar’ri
In MC8: Monstrous Compendium Outer Planes Appendix, tanar’ri have the next talents in frequent:​

  • Darkness, 15’ radius

  • Infravision — a variety of 120’ for a vrock​

  • Teleport with out error

  • Half injury from chilly, magical hearth and gasoline assaults​

  • No injury from electrical energy (lightning), non-magical hearth and poison​

  • Telepathy — a vrock can perceive and communicate with an clever lifeform in any language​

  • Gate — as soon as per day, a vrock can try to gate in further demons, with a 50% likelihood of success. Either 2-20 manes, 1-6 barlguras or 1 nalfeshnee will likely be summoned​

The tanar’ri entry within the Monstrous Compendium notes that Abyss-forged weapons of the tanar’ri (conveniently) dissolve upon the dying of their wielder, however since vrocks don’t typically carry weapons, this isn’t too related. The pronunciation information offers “VROK” for the vrock, a slight change from 1st Edition, and the 2nd Edition plural varies inconsistently between “vrock” and “vrocks” with the latter extra frequent.

Vrocks are described as a cross between a big human and a vulture, with robust, sinewy limbs lined with nice grey feathers. Their vulture heads are supported by lengthy, unseemly necks and their claws and beak are apparent pure weapons. Although they’re the weakest of the true tanar’ri, vrocks are highly effective combating machines from beginning. They function elite troops within the Blood War in addition to getting used for infiltration and covert missions.​

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MC8: Monstrous Compendium Outer Planes Appendix (1991)​

The Monstrous Compendium illustration offers the vrock a barely extra monstrous torso and practically human palms. The stat block has had a considerable overhaul since 1st Edition, with solely alignment (chaotic evil), motion velocity (12 or 18 flying), hit cube (8) and assaults remaining the identical. Vrocks at the moment are unusual in frequency (modified from frequent) and encountered in barely bigger teams of 2-8, normally within the Abyss. They are barely smaller (8’ tall, down from 8½’ tall), and have a decrease armor class (-5). Vrocks could also be lively at any time and are explicitly carnivorous; they eat their fallen foes after fight. They now not accumulate treasure.

While 1st Edition vrocks had solely low intelligence, these vrocks have excessive (13-14) intelligence. They have the identical 5 assaults as earlier than (two foot claws doing 1-4 injury, two hand claws doing 1-8 injury, and beaks that do 1-6 injury) and may direct these assaults at completely different targets. They profit from a power of 19, giving a bonus of +7 to break on all of those assaults. They have improved magic resistance (70% as an alternative of 1st Edition’s 50%) and fanatic morale (17-18). In 2nd Edition, vrocks can solely be hit by +2 or higher magical weapons. They are by no means shocked and all the time assault first in a spherical.

Vrocks achieve quite a lot of new particular talents. Some of those—their spores and a deafening screech—have turn out to be such defining traits of vrock that it’s straightforward to overlook they have been first launched in 2nd Edition. For the deafening screech, as soon as per battle, normally when the vrock is close to dying and making ready to teleport away, it may possibly emit a loud screech. This deafens all inside 30 ft except they make a save vs. spells. Every three rounds, the creatures can eject stinging spores from small glands on their physique making a cloud that impacts anybody inside 5 ft. These spores do 1-8 factors of preliminary injury as they implant themselves under the floor of the pores and skin. Spores start to develop shortly doing an extra 1-2 injury per spherical for 10 rounds, masking the goal in a thick vine-like progress. After 10 rounds, the spores do no additional injury. Slow poison stops spore progress, whereas bless, neutralize poison (or related spells), or a sprinkle of holy water kills the spores outright.

Vrocks have the next spell-like powers along with these of all tanar’ri: detect invisibility, detect magic, dispel magic, mass attraction, mirror picture, and telekinesis. These can be utilized as soon as per spherical, as if solid by a Tenth-level caster.

Although vrocks normally journey in teams of as much as eight, extra could be encountered collectively if they’re making ready for battle. They are loyal to their very own and combat in coordination with one another and with excellent timing and synchronicity. Five or extra vrocks combating collectively can be a part of palms to kind a circle and will start a dance of smash. By dancing, screeching and chanting in historic languages for 3 rounds, the vrocks summon a weave of vitality that crackles and scintillates within the air like lightning. The dance of smash inflicts 2-40 factors of harm to anybody inside 100 ft, together with the vrocks. A save vs. spells halves the injury. Doing not less than 20 factors of harm to any of the collaborating vrocks earlier than the dance has lasted three rounds disrupts the method.

Most 2nd Edition adventures have been for particular marketing campaign settings, however vrocks do present up in just a few generic 2nd Edition adventures. In Return to the Tomb of Horrors, a vrock guards a secret door within the Hall of Artistic Splendor. It has been grafted into the wall as a portray, however springs to life if anybody makes an attempt to entry the hidden door it has been assigned to protect. While the encounter is vanilla, the accompanying art work is attention-grabbing. It depicts a much less pure, extra cobbled-together creature than we’ve seen in earlier illustrations.​

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Return to the Tomb of Horrors (1998)​

There is a pair of vrocks in A Paladin in Hell who every have some missiles from a necklace of magic missiles. The encounter description takes the time to set out the demons’ ways in some element, together with situations that may trigger the vrocks to retreat or gate in allies (one thing they’re reluctant to do as it would dilute the glory of a victory).​

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Reverse Dungeon (2000)​

In Reverse Dungeon, one of many final adventures printed for 2nd Edition, there are a selection of demonseeds. The illustration gives the look that demons hatch from the seeds, however in accordance with the textual content, the seeds are magical shard-gates that may summon demons.​


third Edition
The third Edition Monster Manual describes demons as probably the most violent, grasping, fickle, and perverse of the fiends and the unchallenged masters of the Abyss. They take nice pleasure in tempting mortals to turn out to be as wicked as they’re. Demons typically assault merely for the enjoyable of it, however enjoyment of terrifying their victims earlier than slaying them. As in earlier editions, tanar’ri can summon others of their form, however the textual content notes that they often solely accomplish that if their lives are at risk since they turn out to be beholden to the demons who come to their help.

Abilities frequent to all third Edition tanar’ri
In the Monster Manual, tanar’ri have the next talents in frequent:​

  • Speak the Abyssal, Celestial and Draconic languages.​

  • Immune to poison and electrical energy.​

  • Resistance (20) to chilly, hearth and acid.​

  • Telepathy — most tanar’ri can talk telepathically with any creature inside 100 ft that has a language.​

  • Summon Tanar’ri — as soon as per day, a vrock has a 35% likelihood of summoning both 2d10 dretches or one other vrock for one hour; these summoned demons can’t summon extra tanar’ri for an hour after being summoned.​

The third Edition description of the vrock matches the one within the 2nd Edition Monstrous Compendium. Vrocks are described as vicious fighters who wish to wade into their enemies, inflicting as a lot injury as potential. While combating, they have a tendency to take to the air briefly in order that they’ll assault with their clawed ft.​

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Monster Manual (2000)​

The magical talents of a vrock are much like 2nd Edition, though some particular talents at the moment are merely spell-like talents. A vrock can use the next spell-like talents at will: darkness (which it makes use of solely sparingly, in order to not intrude with mirror picture), desecrate (new), detect good (new), detect magic, mass attraction, mirror picture, telekinesis, and teleport with out error (restricted to itself and 50 kilos of carried objects). The talents perform as if solid by a Twelfth-level sorcerer. The vrock has misplaced its 2nd Edition detect invisibility and dispel magic powers. Its particular spores, beautiful screech and dance of smash powers perform in the identical method as they did in 2nd Edition, though the screech is now a once-per-hour capacity that stuns as an alternative of deafens targets.

The vrock’s primary statistics match these of its 2nd Edition ancestors, however up to date to match the third Edition format. It stays an 8 hit cube (60 hit level) monster, with an armor class of 25 and motion speeds of 30 ft. (or 50 ft. flying). The base injury for the vrock’s assaults stays the identical, however the power bonus they gained in 2nd Edition has vanished, leaving them with 1d8+4 claw injury, 1d6+2 chew injury and 1d4+2 raking injury. A vrock has a injury discount of 20/+2 (that means a +2 or higher weapon is required to beat the injury discount), and a spell resistance of twenty-two. It can use the cleave, multiattack, and energy assault feats. Vrocks are encountered both singly, in a gang of 2-4 or a squad of 6-10. They have normal treasure for a monster of their problem score.

For the revised Monster Manual v.3.5 model, the vrock’s hit cube are bumped to 10d8 (115 hit factors). Its armor class drops barely (from 25 to 22), its claw/chew/rake assaults soar from +11/+9/+9 to +15/+13/+13 and the injury adjustments from 1d8+4/1d6+2/1d4+2 to 2d6+6/1d8+3/1d6+3. The vrock beneficial properties the fight reflexes feat. While the vrock’s fight talents have been enhanced, in v.3.5 that is balanced by a slimmed down checklist of spell-like talents. Gone are darkness, desecrate, detect good, detect magic and mass attraction. The vrock retains mirror picture, telekinesis, and has larger teleport as an alternative of teleport with out error. It additionally beneficial properties a once-per-day heroism.

More info on vrocks is present in different third Edition rulebooks and sources. In the Dungeon Master’s Guide, vrocks are discovered on dungeon encounter tables and the haunted/magical wilderness encounter tables. The Dungeon Master’s Guide v.3.5 provides vrocks to an abyssal encounters desk. The Manual of the Planes lists vrocks on the encounter tables for the Abyss and the Astral Plane.

For gamers wishing to play a vrock, the article Monsters with Class in Dragon #293 offers the vrock an ECL (Effective Character Level) of 18, that means {that a} participant character vrock is roughly as highly effective as an 18th stage character. Savage Species reduces the ECL to 16 and presents a sixteen-level vrock class, which progressively supplies all the demon’s particular talents. A primary stage vrock has darkvision, poison immunity, numerous resistances, and a strolling velocity of 30 ft. All of the opposite particular talents develop because the participant progresses. Notably, it takes till stage 7 to realize a 50 foot flight velocity.

As a substitute for enjoying a vrock, Dragon #302 presents choices for enjoying a personality whose soul is inhabited by a vrock. A status class referred to as “The Tainted” gives quite a lot of fiendish powers to these brave or silly sufficient to soak up the essence of a vrock. These are: darkness and mirror picture, a spore assault much like a vrock’s, teleport with out error (self plus 50 kilos), a beautiful screech assault, and eventually a solo model of dance of smash. However, the contaminated character additionally suffers bodily adjustments, first their nostril curves downwards in order that it mimics a vrock’s beak, then feathered wings (which give the advantages of flight) develop, and eventually their face transforms into that of a vrock full with a full beak.

In a bit on constructing battlefield encounters, Heroes of Battle current a tanar’ric horde, which features a squad of vrocks offering assist from the air. A Tactics and Tips article on the Wizards of the Coast web site highlights the methods vrocks use in fight (primarily as an aerial strike power) and confirms that they use efficient group ways. It suggests utilizing a vrock’s basic lack of regard for its personal security when combating through the use of a celebration member as bait, in order that the remainder of the social gathering can assault the demon from vary. To fight the vrock’s particular talents, the article recommends dispel magic (or multiple, to beat its spell resistance), and silence (to guard in opposition to the beautiful screech). If there are a number of vrocks encountered collectively, it is very important preserve them distracted by a number of targets in order that they don’t use their dance of smash.​

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Heroes of Battle (2005)​

Also on the Wizards of the Coast web site, a vrock berserker named Beshappal options in a D&D Fight Club article. Beshappal is an bold vrock. After the demon lord patron he had served for a really very long time was slain within the Blood War, Beshappal sought out the powers of Limbo, who helped him faucet into the important chaos inside, inflicting him to develop in each dimension and energy. He served Graz’zt for some time, however then switched loyalties to Demogorgon. He is at the moment loosely allied to each Demogorgon and Lolth, however views himself as a future demon prince. Statistics are introduced for Beshappal as a 1st-level barbarian, as a Fifth-level barbarian/1st-level ranger and as a Fifth-level barbarian/1st-level ranger/Fifth-level frenzied berserker. He typically solely makes use of his barbarian rage on the Material Plane, the place there is no such thing as a threat of everlasting dying.

Vrocks are additionally fairly pervasive in third Edition adventures. In The Standing Stone, the tiefling villain has a vrock often known as the Cuckoo as one in all his allies. The Cuckoo is skilled as a bard, and when the heroes first encounter him, he’s masquerading as a tall, gangly human sporting vibrant garments and strumming a lute. Frustratingly, fairly how a vrock (even one with just a few bard ranges) is ready to tackle human look isn’t defined wherever within the journey. Furthermore, the Cuckoo is sporting a ring of misdirection, which is a brand new magic merchandise seemingly created solely to stop the PCs from confirming any suspicions they could have in regards to the bard’s true nature.

In Heart of Nightfang Spire there’s a vrock named Rhunad interred in a magic circle. He has been trapped there for hundreds of years and so determined to be freed that he’s prepared to disclose all he is aware of of the journey’s villain’s plans. While Rhunad does honor any settlement made with the intention to safe his launch, he’s a demon. Any group that decides to maintain him round after he’s freed is destined to finally be betrayed.​

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Typazkar, Dungeon #88 (2001)​

In the journey The Seventh Arm (in Dungeon #88) one of many dungeon chambers comprises a set of 4 pottery statues of vrocks. These are linked to the vrock Typazkar, who is ready to use them to scry on the occupants of the chamber. If the adventurers don’t promptly destroy the statues, Typazkar is summoned and assaults them.

In the journey Demonblade in Dungeon #97, a balor named Thaylak has referred to as three summoned vrocks to Castle Manderaun. One lurks within the charred stays of a church of Pelor, whereas the opposite pair have taken up residence in a grove close to the citadel.​

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The balor Thaylak and two vrocks, Dungeon #97 (2003)​

A featherless vrock named Jareel is being held captive in Vlaakith the lich-queen’s Palace of Whispers within the astral metropolis of Tu’narath. Not solely has he been plucked, however Vlaakith has additionally eliminated a part of his mind in order that the demon can’t use most of his talents. Jareel is detailed within the journey The Lich-Queen’s Beloved in Dungeon #100. Although Jareel will declare a willingness to serve anybody who liberates him, the creature is sort of mad and gained’t preserve his guarantees.​

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Dungeon #127 (2005)​

In The Hall of Harsh Reflections in Dungeon #127, there’s a statue of a vrock that springs into life if both it or the circumstances it guards are disturbed.

The metropolis Zelatar is largest settlement in Graz’zt’s Abyssal realm of Azzagrat. It options extensively in Expedition to the Demonweb Pits. The inhabitants of Zelatar consists of some two thousand vrocks, who favor a bit of town partitions overlooking the River of Salt. The Roosting Wall, as it’s recognized, is smeared yellow-gray from generations of vrock droppings, and echoes with the cawing speech of the winged demons. It is prevented by different demon-kind. It is feasible for guests to Zelatar to rent guides; one in all these is an immature vrock with half-molted feathers and a lacking eye, referred to as Slippery Jeck.​


4th Edition
The 4th Edition cosmology represented a departure from earlier editions, with the Abyss now created from a shard of evil planted within the depths of the Elemental Chaos by a mad god. Demons are the extension of this annihilistic place, created to destroy issues past the fast attain of the Abyss itself. Less humanoid in look than their ancestors from earlier editions, demons are monstrous beings with harmful natures. We get our first glimpse of a vrock within the preview booklet Wizards Presents: Worlds and Monsters.​

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Wizards Presents: Worlds and Monsters (2008)​

Different varieties of demons don’t share frequent qualities in 4th Edition. Instead every one is a singular creature, with its personal stat block. The Monster Manual vrock is a big creature; a stage 13 skirmisher with 132 hit factors and an armor class of 27. It has a primary claw assault (+18 vs. AC, 2d8+6 injury) which advantages from a attain of two. It has a velocity of 6 on foot, or 8 whereas flying, and may use flyby assault to slash with its claw whereas shifting, with out frightening alternative assaults. A vrock has two particular assaults, a beautiful screech that stuns targets in a detailed burst, and spores of insanity that poison and daze close by targets. It has darkvision and a variable resistance, which implies it may possibly resolve what sort of harm it resists throughout every encounter. There is not any signal of dance of smash and this capacity stays absent all through 4th version.

The Monster Manual description supplies little or no past these mechanics. Vrocks are characterised as swooping in to assault with glee whereas cackling madly. They relish the screams of their victims. They have a status for disloyalty, plotting in opposition to their superiors (normally unsuccessfully) and abandoning their posts if given the chance to change allegiance to a extra highly effective grasp. Vrocks stay chaotic evil and communicate Abyssal, however at the moment are labeled as elemental humanoids with the demon subtype.​

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Monster Manual (2008)​

There is a higher-level variation often known as a grey wing vrock detailed in Draconomicon: Chromatic Dragons. The grey wing is a stage 17 skirmisher and has extra hit factors (164 as an alternative of 132), a greater armor class (31) and marginally improved assaults (a bonus of +4 to assault and one additional level of harm from its claws and spores). P3: Assault on Nightwyrm Fortress options higher-level vrock variants referred to as warwings, however though they’re additionally supposedly stage 17 skirmishers, they’ve an identical stats to the extent 13 skirmishers within the Monster Manual.

The vrock swordwings (from Dungeon Master’s Guide 2) are stage 14 skirmishers, and have tiny changes to their stats (+1 to assaults, injury and defenses and eight extra hit factors). Vrock lackeys are stage 30 minion skirmishers, detailed in Dungeon #208. They have each claw assault (19 factors of harm) and spores of insanity (15 poison injury). Stat blocks for decrease stage vrocks (ranges 9 and 11) are included within the Living Forgotten Realms journey IMPI1-3: Lost Souls.​

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Monster Vault (2010)​

For the D&D Essentials line, many monsters obtained updates. The vrock seems within the Monster Vault with new artwork and adjusted statistics. It loses its beautiful screech however will get a big increase to its claw injury (up from 2d8+6 to 3d8+8) and the poison injury inflicted by its spores of insanity (up from 1d10+4 to 3d10+6).​

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Player’s Option: Heroes of the Elemental Chaos (2012)​

Vrocks don’t have a serious presence in 4th Edition adventures, however there are some in Dungeon. In the journey Brink of Madness in Dungeon #163, a flight of vrocks patrols the frozen lands across the Fortress at Worlds End. In The Legacy of Baelard in Dungeon #188, vrocks have taken up residence within the ruins of the Library of Highforest.​


D&D Next
Prior to the discharge of the core Fifth Edition rulebooks in 2014, Wizards of the Coast ran an in depth public playtest beneath the designation of D&D Next. This concerned the discharge of greater than a dozen playtest packets over a interval of practically a 12 months and a half, in addition to just a few restricted launch print merchandise.

The October 2012 playtest packet’s Bestiary gives the primary glimpse of potential Fifth Edition demons. This iteration of the vrock is a stage 6 giant fiend (with “demon” as a subtype), an armor class of 17, and 68 hit factors. It has a velocity of 40 ft. (60 ft. flying) and darkvision out to 100 ft. As effectively as immunity to poison, and resistance to chilly, hearth and lightning, a vrock has magic resistance (which merely offers benefit to the related saving throws). In phrases of assaults, the vrock can use multiattack to make one assault with its talons (+3 to hit, 2d8+3 slashing injury) and a beak assault (+3 to hit, 2d4+3 slashing injury) which has similarities to its 3.5 Edition incarnation. This vrock isn’t capable of solid any spells, however it does nonetheless have a beautiful screech (stuns creatures inside 20 ft), and spores (1d6 poison injury per spherical to these inside 5 ft). Dance of smash from 2nd and third Edition is again. It inflicts 10d10 necrotic injury to non-demons inside 60 ft, on a failed save, however the minimal variety of vrocks wanted to drag it off has dropped to 3.

The Bestiary within the December 2012 playtest packet provides many extra varieties of demons, and updates the vrock in just a few methods. It is now a stage 8 monster, and has a decrease armor class (now 13) however the identical hit factors. It has gained resistance to non-magical weapons (besides these made from “cold-forged iron”) in addition to telepathy (100 ft) and the flexibility to summon extra demons is again (30% likelihood of getting both one other vrock or 2d10 dretches). The talons and beak assaults have the identical injury however a barely greater to hit (up from +3 to +5). The beautiful screech deafens in addition to stuns. The dance of smash is now an non-obligatory customisation possibility that just some vrocks have.

In the March 2013 Bestiary, the vrock is now listed as stage 10, and the presentation order of the stat block has modified. The demon has misplaced its immunity to poison, however it isn’t clear if it is a deliberate change, or an unintended casualty of the rearrangement of the textual content.

The Bestiary which accompanied the D&D Game Day print journey Vault of the Dracolich comprises a vrock that doesn’t fairly match any of the playtest packets. It has the identical assaults and particular talents (apart from dance of smash), however it is just a stage 6 creature, has a mere 45 hit factors, and lacks any immunities and resistances.

Dead in Thay was the final D&D Next branded launch, in April 2014, lower than six months earlier than the Monster Manual. It has a vrock much like the playtest packets, however with an armor class of 13, immunity to poison and illness, barely improved assaults (+6 to hit), and spores that do a bit extra poison injury (1d10). There is not any point out of magic resistance or the dance of smash capacity.​


Fifth Edition
The Fifth Edition Monster Manual comes full circle by reintroducing demon varieties. It states that demonologists classify demons into six varieties (plus minor demons and demon lords). Vrocks are—not unexpectedly—sort one demons (together with barlguras and shadow demons). The Monster Manual’s vrock entry has a solo illustration as an alternative of a demon group picture for the primary time in three editions. The image is of a sleeker, much less spiky creature than the third or 4th Edition vrock, with probably the biggest wingspan to physique ratio to date.​

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Monster Manual (2014)​

As in 4th Edition, there is no such thing as a basic checklist of talents or resistances that every one demons share. There is, nonetheless, a big chunk of introductory textual content within the demon part of the Monster Manual that describes the traits of all demonkind. The Abyss has moved again from being a part of the Elemental Chaos to being a aircraft in its personal proper, however smatterings of 4th Edition lore stay. The Abyss spawns (some) demons as extensions of itself, engines of destruction that exist solely to destroy. Other demons are created from mortal souls trapped within the Abyss. Later, Mordenkainen’s Tome of Foes notes that whereas fiends do have frequent kinds, the Abyss generally creates demons that defy the norm. A vrock with three eyes and vestigial wings may come crawling out of an abyssal oil slick.

Demons develop in standing over time, and people who reside lengthy sufficient (and kill sufficient enemies) finally remodel into extra highly effective demons. Even probably the most lowly demon may finally turn out to be a demon lord. Demon lords also can elevate lesser demons into larger kinds. This takes appreciable energy and isn’t executed as a reward, however solely as a result of the demon lord requires a distinct sort of demon for some objective. Demon lords are cautious to not elevate demons to ranks the place they could turn out to be rivals.

More so than in earlier editions, Fifth Edition demons starvation for alternatives to flee the Abyss to sow destruction in different components of the multiverse. When demons escape into the realm of mortals, their presence stains the world. Plants wither and die in areas the place demons seem, animals shun the locations the place demons have killed, and demon-infested websites are sometimes left completely marked by a foul stench or unusual phenomenon even as soon as the fiends have been purged.​

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Mordenkainen’s Tome of Foes (2015)​

Demons can solely be completely destroyed if they’re killed within the Abyss. They don’t concern dying elsewhere, as they’re resistant to atypical weapons and proof against many varieties of spells. Even if a demon does succumb in battle, its physique dissolves right into a foul ichor and it immediately reforms within the Abyss, with all of the reminiscences it had when slain, and inevitably a grudge in opposition to its slayer.

As in earlier editions, Fifth version demons could also be summoned, however this requires nice magic ability, lest the demon break away. Even probably the most totally ready summoning is just not with out threat, as highly effective demons typically discover methods to flee no matter holds them. If a demon does escape it may possibly possess a mortal host, who’s then in nice peril, because the demon will drag the host’s soul with it to the Abyss if the possessed physique is slain.

The Monster Manual embody a bit on demon true names, an idea launched by the truename spell in Dragon #68. True names particular to demons have been talked about in I7: Baltron’s Beacon and are a serious function of demons in Set 5: Immortals Rules. In Fifth Edition, all demons have secret true names, which they are often compelled to reveal if efficiently charmed. True names also can generally be present in historic scrolls and tomes. A mortal armed with a demon’s true identify is extra simply capable of summon and management the fiend.

Following the Monster Manual’s thorough overview of demons are entries for particular person demons. The vrock will get only some descriptive paragraphs and these are a mix of components from earlier variations. A vrock is a big humanoid/vulture hybrid with a gnarled physique and broad wings. It has an disagreeable odor and a capricious nature, dwelling solely to create ache and carnage. The description confirms that vrocks nonetheless have a surprising shriek, and may launch poisonous spores by shaking their wings. Vrocks normally assault by swooping, and can greedily eat the flesh of any fallen humanoid foes. Like their 1st Edition ancestors, vrocks prize jewellery and gem stones, and can activate one another when there’s a dispute over the spoils of battle. While they’re described as dull-witted, they’re savvy sufficient to not settle for bribes after they know they’ll doubtless merely take the providing from the bearer’s useless physique.

The vrock’s stat block borrows components from lots of its D&D Next iterations. It has 104 hit factors, magic resistance, and immunity to poison. In addition to chilly, hearth and lightning resistance, the vrock is now additionally proof against non-magical weapons. Telepathy and darkvision each lengthen additional, out to 120 ft. Remaining the identical (or related) to D&D Next are the vrock’s armor class (15), velocity (40 ft. or 60 ft. flying) and stage (6). It stays a big, chaotic evil fiend (subtype of demon) and speaks solely the Abyssal language. A vrock has a 30% likelihood of summoning 2d4 dretches or one vrock.

In fight, a vrock can use multiattack to make each a beak assault (+6 to hit, 2d6+3 piercing injury) and a talons assault (+6 to hit, 2d10+3 slashing injury). Its spores have been given a slight increase as they now kind a 15-foot radius cloud (9 instances as a lot space) and do 1d10 poison injury. The vrock’s beautiful screech stuns creatures inside 20 ft (however doesn’t deafen).

Although it made a quick look throughout D&D Next, there is no such thing as a point out of the vrock’s dance of smash in Fifth Edition. We might conclude from this that solely vrocks from the 2nd and third Edition eras wish to boogie.​


Vrock variations
Frostburn incorporates a simulacrum of a vrock conjured by a long-deceased wizard. If slain, this simulacrum turns into the snow from which it was presumably made.

In the journey Prisoner of the Castle Perilous in Dungeon #153, there’s a distinctive creature referred to as the Spawn of the Mother. It is the results of one in all Acererak’s experiments, crossing a four-armed gargoyle with a vrock.

A a lot much less profitable hybrid is discovered within the D&D Adventurers League state of affairs DDAL09-06: Infernal Insurgency, the place a vrock with the top of a hell hound crudely stitched to it may be discovered dying in a cage.

In Fifth Edition, demons dissolve into ichor as soon as they’re dispatched. This wasn’t the case in earlier editions (apart from demon weapons in 2nd Edition) making undead demons a risk, as evidenced by the stat block for a vrock zombie in Libris Mortis. Even in Fifth Edition there are methods to stop demons from dissolving; for one instance see the Exandria part under.​


Vrock family members
Tanarukks have been first launched in Hellgate Keep. They are a planetouched race created by the interbreeding of orcs and demons, however they breed true with their very own form and are quite a few due to their fast replica. According to Races of Faerûn, tanarukks have been initially created from vrocks. Unlike most different planetouched, there’s little selection within the look of tanarukks. They resemble quick, stooped orcs with coarse hair, protruding decrease jaws and gray-green to dun brown pores and skin.​

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Tanarukks, Races of Faerûn (2003)​

In Fifth Edition, tanarukks seem in Volo’s Guide to Monsters and Mordenkainen Presents: Monsters of the Multiverse, however right here they’re orcs remodeled utilizing abyssal magic, quite than the offspring of orcs and vrocks.​


Vrock components
According to D&D lore, a number of components of a vrock are helpful. Feathers and spores seem to have probably the most utility, however vrock hides, brains and talons may additionally be helpful to the proper purchaser.

The pinions (outer components of the wings) of a vrock are one of many elements required by a wizard to create a phantom flyer, in accordance with Dragon #209. A set of feathered wings like these of a vrock, is among the numerous fiendish grafts detailed within the third Edition Fiend Folio. A set prices 10,000 gp.

In the Planescape journey Harbinger House, quills constituted of recent vrock feathers are required as a part of the method for remodeling one of many protagonists of the journey into an influence of chaos and homicide. Several vrock feathers flip up as clues through the course of the journey. A vrock feather can also be the fabric element for the vrock’s screech spell from The Planewalker’s Handbook, in addition to for the third Edition model of this spell, beautiful screech.

The Book of Vile Darkness pegs the value of a vrock feather as 1 gp, however notes that solely a single usable feather could be harvested from every demon (with out explaining why). Draconomicon: The Book of Dragons lists vrock feathers on a desk of unique mushy supplies, and later features a cape of vrock feathers (value 3,000 gp) in a pattern treasure horde. If just one feather could be harvested from every vrock, what number of demons should die to make a whole cape? Or, a whole rug, because the 4th Edition Draconomicon: Chromatic Dragons has a hoard with a 50,000 gp rug woven from vrock feathers. Employment as an NPC archer in Fifth Edition clearly pays effectively since Mordenkainen Presents: Monsters of the Multiverse notes that some archers use vrock feathers as fletching.

In a bit on “Special and Superior Items”, Savage Species particulars a spore flask. This is a container of vrock spores that may be thrown like a grenade, and which has precisely the identical impact as a vrock discharging its spores within the location the place the flask lands.

The Tactics and Tips article on the Wizards of the Coast web site confirms that spores could be collected from freshly killed vrocks (in the event that they haven’t disintegrated). Spores should be harvested inside ten minutes of the demon’s dying, and so they lack the complete efficiency of recent spores. When used as a contact poison, the spores inflict 1d8 preliminary injury and one other 1d8 secondary injury. The article pegs the value for a dose at 500 gp, which appears dear till you evaluate it to these vrock feathers!

The D&D Fight Club article suggests some variants for a vrock’s spores. These variants embody yellow musk zombie vrock spores that deal intelligence injury, spores from vrocks which have been merged with bladelings in order that their spores are needles that can be utilized like a bladeling’s razor storm capacity, or—in a d20 Modern setting—vrocks may expel nanotech spores that disable digital elements or mimic a rust monster’s capabilities.

In a Tu’narath navy fortress often known as J’ryn’zalas there’s a githyanki warlord who owns an imperious vrock-hide chair. J’ryn’zalas is detailed in Welcome to Tu’narath, an internet complement for Dungeon #100.

The 1st Edition Dungeon Masters Guide lists demon mind as a element for oil of etherealness, however doesn’t specify what kind of demon. Presumably a vrock mind is sweet sufficient.

A severed vrock talon is a part of the treasure horde within the Fortress of Malevolence in Baator within the journey Devil’s Deal, an internet enhancement printed for the Warriors of Heaven accent. It isn’t clear why the talon is saved with different treasures, or if its proprietor has some supposed use for it.​


Vrocks and different monsters
Most of the extra highly effective demons from the first Edition Monster Manual can gate in vrocks, together with the glabrezu, nalfeshnee and marilith. S4: The Lost Caverns of Tsojcanth introduces quite a lot of new demons into D&D lore. The dretch can try to gate in a vrock as soon as per day, with a 5% likelihood of success. The chasme and the rutterkin are each stated to have antagonistic relationships with vrocks. The Monster Manual II provides the babau, one other minor demon that vrocks despise (though within the 4th Edition Monster Manual 3 babaus are stated to work alongside vrocks). Oculus demons (from Expedition to the Demonweb Pits) hit it off with vrocks. Vrocks can apparently summon carnage demons (from the Monster Manual V), whereas vathugu (Dragon #337) can summon vrocks.

D3: Vault of the Drow notes that drow searching events are generally accompanied by sort I demons. In Expedition to the Demonweb Pits there’s a vrock named Vrith who is meant to be guarding the gate utilized by a drow expedition. Vrith is spoiling for a combat and can eagerly take part any close by fight, summoning one other of his form if he can. The journey The Harrowing in Dungeon #84 is a return to Lolth’s demonweb, and consists of a number of vrocks allied with drow.

An evening hag (Monster Manual) can try to gate in a sort I demon, with a 50% likelihood of the gate efficiently opening. This isn’t one thing the hag will do except laborious pressed, as she should then reward the vrock with a larva. The third Edition Dragonlance e book Holy Order of the Stars lists vrock demons amongst the followers of an evening hag herald of the god Morgion.

A dying knight (Fiend Folio) can try to gate in a demon twice per day. There is a 75% likelihood of the gate opening, and a 20% likelihood of a sort I demon coming via.​

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Deep Horizon (2001)​

Vulchlings (1st Edition Monster Manual II) are recognized to sometimes consort with vrocks. Fiendwurms (from the third Edition Monster Manual II) are sometimes encountered with them. In Deep Horizon, there’s a vrock seemingly working for a gaggle of beholders. This specific vrock owns an ioun stone and several other potions, which it places to good use if it wants to have interaction in battle.

The Monster Manual IV has a vrock named Azrath main a small group of wrackspawn—tormented creatures that reside to inflict ache upon others. That similar e book has a pattern encounter with a hezrou served by two vrocks and a zern arcanovore.

In 4th Edition, vrocks affiliate with all kinds of different monsters, together with minotaurs, giants and evil fey (Monster Manual), peditazu (maze demons), mezzodemons, liches, havoc gnolls (Dragon #369), foulspawn (The Plane Below), fomorians (Dungeon #176), jovocs (Demonomicon) immoliths and even warder devils (The Plane Above).

In the Fifth Edition journey Baldur’s Gate: Descent into Avernus, gnolls and vrocks frolic collectively round a statue of Yeenoghu.​


Vrocks and demon lords/gods
All demon lords are served by (or can summon) different demons, and lots of of them have vrocks amongst their followers. Demon lords with vrock servants embody not less than Baphomet, Demogorgon, Fraz-Urb’luu, Juiblex, Kostchtchie, Lissa’aere the Noxious, Lolth, Malcanthet, Orcus, Yeenoghu, Zuggtmoy, and significantly Pazuzu.

Pazuzu is often known as Pazrael, significantly in Greyhawk and Planescape sources. WGR5: Iuz the Evil and Planes of Chaos describe Pazrael as “a huge, vrocklike tanar’ri” with gold and crimson feathered wings. He can also be recognized to mate with vrocks, producing cambions as offspring. His image of rulership is the Blinding Claw, a serious artifact which has as one in all its many powers the flexibility to vary any non-tanar’ri touching it right into a vrock or a chasme. Flocks of vrocks inhabit the varied perches within the Abyssal realm of Torremor, which is dominated by Pazrael.​

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Dragon #329 (2005)​

The Demonomicon of Iggwilv article on Pazuzu in Dragon #329 confirms vrocks as Pazuzu’s favored minions, particularly these skilled as bards or rogues. Six fanatically loyal balors (the Six Wings of Pazrael) serve Pazuzu, and every of those instructions a unit of a whole bunch of vrocks (Yet More Archfiends, Demonomicon). The Demonomicon of Iggwilv article mentions Onstrakker’s Nest, a continuously rising and crumbling miles-wide sphere of wooden, bone and earth impaled on one of many spires of Torremor. This nest swarms with all method of flying demons, together with vrocks. It is claimed that on the middle of Onstrakker’s Nest lurks a fiend—maybe Pazuzu’s now forgotten demon queen bride Lamashtu—who’s the supply of all the creatures that populate the Abyssal Skies. If true, this might give the vrocks a most uncommon origin story.

Two barbarian vrocks guard a portal between the Lost Tomb of Amarak and Pazuzu’s Abyssal lair on the Abyss within the journey Tower of Life and Tomb of Death. In Expedition to the Demonweb Pits, an unlimited vrock named Lummegier serves as Pazuzu’s ambassador throughout a gathering of demon lords. Lummegier has wings that shimmer a deep purple and a beak trimmed with gold. He is skilled as a blackguard. In 4th Edition’s adjusted cosmology, Pazuzu’s realm of Pazunia stays the first layer of the Abyss. Pazuzu’s palace and aerie—Lord’s Rook—is defended by a homicide of vrocks when the demon lord is away.​

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Demonomicon (2010)​

Although not a god, the slaad Lord of Insanity, Ssendam, has a minor reference to vrocks. The Dragon’s Bestiary: Lords of Chaos, in Dragon #221, recounts the legend of Ssendam performing because the self-appointed guardian of the Spawning Stone (the primordial residence of the slaadi), defending the Stone from an assault by a big pack of vrocks.

According to Dragon #285, vrocks serve within the military of Yan-C-Bin, Elemental Prince of evil air creatures.

The Mesopotamian Mythos article in Dragon #329 lists vrocks as allies of the god Nergal.​


Vrocks and magic
Most of the vrock-related spells and gadgets give attention to summoning the demons, however others are used to bind them, mimic their talents, defend in opposition to them, and even to rework different creatures into vrocks.

In the first Edition Dungeon Masters Guide, sort I demons are listed on the monster summoning VII desk, which signifies that they are often solely summoned by that Ninth-level spell.

In the third Edition Player’s Handbook, vrocks are listed on the Ninth-level summoning desk, that means summon monster IX is required to name one. However, within the Player’s Handbook v.3.5 vrocks are downgraded to the Eighth-level desk that means summon monster IX can now name 1d3 of them. Complete Divine lists the vrock as a possible creature to be referred to as utilizing the planar ally spell. The abyssal military spell from the Planar Handbook summons a vrock in its third wave of demons.

The 4th Edition wizard spell summon vrock from Dragon #385 does precisely what you may anticipate. In addition, the presence of the vrock supplies some fringe advantages to the wizard, who doesn’t provoke alternative assaults whereas shifting and does additional poison injury when beautiful or dazing targets.

The Fifth Edition Unearthed Arcana article That Old Black Magic features a conjure vrock spell. One of the fabric elements for this spell is a gem, and the perspective of the summoned demon is influenced by the worth of the gemstone used. A low funds conjuration is more likely to find yourself with an uncontrolled vrock. Also of curiosity is a observe on the finish of the spell description {that a} circle inscribed utilizing the blood of a lately slain humanoid traps the vrock inside, in addition to stopping it from focusing on anybody else contained in the circle. This spell has not but appeared in any official Fifth Edition supply.

A Ninth-level acolyte of the pores and skin (a status class from Tome and Blood) can try to summon a vrock as soon as per day, with a 35% likelihood of success. If profitable, the vrock stays within the service of the acolyte for one hour.

The third Edition Tome of Magic particulars the fiendbinder class. A fiendbinder can bind a vrock at 4th stage, though this has a price of 6,600 gp and requires data of the demon’s true identify. At Tenth stage, a fiendbinder can summon fiends. Summoning is much less everlasting than binding, however can name 1d6 vrocks to serve the binder.

In the pillared throne room in S1: Tomb of Horrors are a crown of gold and a scepter of electrum. Both of those are cursed; if both of those treasures is faraway from the Tomb, a sort I demon will go to the thief to reclaim the merchandise.

In G3: Hall of the Fire Giant King, there’s a demon employees able to calling forth a sort I demon as soon as per day. It is within the palms of a drow noble, and two different drow nobles wield demon staves in D3: Vault of the Drow. This employees additionally seems in FOR2: The Drow of the Underdark, now known as a employees of the abyss. The description right here notes that if the summoned vrock is slain whereas serving the staff-wielder, the wielder is become a vorck and sucked into the employees, to serve its subsequent wielder! In third Edition’s Drow of the Underdark, there’s a much less highly effective model of this merchandise referred to as a demon rod. It can nonetheless conjure a vrock as soon as per day, however management is just not assured and requires an opposed charisma test.​

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Demon rod, Drow of the Underdark (2007)​

A randomly found iron flask may comprise a demon, probably a vrock, in accordance with the first Edition and third Edition Dungeon Master’s Guides.

In the journey The Pit of the Oracle in The Dragon #37 there’s a statue of a four-eyed hippo-god with ruby eyes. Removing the eyes causes numerous demons to look, beginning with two sort I demons when the primary eye is taken out. If the eyes are changed, the demons vanish once more.

The article Spells Between the Covers in Dragon #82 notes that some tomes used for magical analysis are cursed. Those with the lore of demonkind curse have a cumulative 10% likelihood per week studied of summoning a demon. The sort of demon is determined by the worth of the e book, with a sort I demon gated in for books valued at 500 gp or much less.

There are a number of demon-summoning gadgets in T1-4: Temple of Elemental Evil. In the octagonal chamber on stage 2 of the dungeon are a pair of braziers. Pouring holy water into both of them immediately summons a sort I demon. Each of the 666 valuable stones embedded within the silver throne within the nice corridor on stage 3 of the dungeon is attuned to a demon, with vrocks attuned to the least worthwhile gems. Someone possessing one of many jewels beneficial properties demonic consideration “at a time they least desire it”. Finally, the elemental energy gems hidden within the Elemental Nodes can every summon and management a demon as much as 3 times a day. The earth stone (a carnelian) summons a sort I demon.

In I7: Baltron’s Beacon there’s multiple method of summoning a vrock. The library comprises a magical tome with the true names of a number of demons. Each time it’s touched, there’s a 5% likelihood {that a} sort I, II or III demon will seem. The Shrine of the Black Flame on the finish of the journey has a ruby which is shattered by a magical chime if anybody not recognized as a cult member approaches. The shattering of the gem releases a sort I demon that has been imprisoned for a very long time, and who hungers for revenge.

One of the powers of the raptor cuirass, magical armor detailed in Dragon #270, is to summon 1d4 vrocks. It can do that as soon as per week.

The Stronghold Builder’s Guidebook introduces summoning stones, menhir-like buildings able to summoning extra-planar creatures. Only probably the most highly effective of those is able to summoning a vrock; it prices 45,900 gp. The similar supply units the price of utilizing a binding spell to bind a vrock to a stronghold as 7,230 gp for a wizard or 7,310 gp for a sorcerer.

The necklace of demons (from the third Edition Book of Vile Darkness) consists of two spheres on it that can be utilized to summon vrocks.

The variant planar deck of illusions from the Planar Handbook produces an phantasm of a vrock if the 9 of staves is drawn.

Using the forcecage energy of the minor artifact often known as the transcriptions of Ergon causes 1d4+1 vrocks to look. They try to seize the artifact and take it again to the Abyss with them.

The criminal of Rao, an artifact detailed in Tasha’s Cauldron of Everything, is a robust device to guard in opposition to fiends and different decrease planar creatures. The Witch Queen Iggwilv managed to break the criminal in a battle with the god Rao. Now, each time the criminal is used to banish fiends, or when it runs out of fees, there’s a likelihood that demons or devils will likely be summoned, probably 1d10 vrocks.

A duplicate of the Demonomicon of Iggwilv often known as the Demonomicon of Krestible is talked about in Dragon #336. A vrock named Razfeth has been magically certain into the primary web page of the tome. He delights in meddling with the minds of mortals utilizing the e book’s dream capacity.

A vrock is among the potential varieties of demons that may very well be revealed to the viewer of a demon glass oracle, discovered within the Eberron Explorer’s Handbook.

In Fifth Edition, to guard themselves in opposition to dying whereas within the Abyss, demons can craft amulets into which they cede part of their essence. This permits the fiend to reform even when slain on its residence aircraft, however there’s all the time a threat that an enemy will get hold of the amulet. A creature possessing a demonic amulet is ready to inflict nice ache on its creator, and is commonly capable of precise favors from the demon. If the amulet is destroyed, the demon turns into trapped on the Abyss for a 12 months and a day. Demon amulets have been talked about within the 1st Edition Monster Manual however have been used solely by demon lords and princes.

Doomkeep, billed as “The Second Official AD&D Masters Tournament” seems in The Dragon #34. It incorporates a hand mirror of hoping, which is activated by pointing the floor of the mirror at somebody and hoping one thing will occur. One of the ten random results is that the goal turns into a sort I demon and assaults the wielder of the mirror.

GAZ3: The Principalities of Glantri particulars the seven secret crafts of Glantri. These arcane philosophies have led to the creation of recent magic. The High Master of Necromancy has the flexibility to turn out to be a lich, however in doing so runs the chance of as an alternative turning into a screaming demon (the Mystaran identify for a vrock). This info is repeated in Glantri: Kingdom of Magic.

The fiendform spell from the Spellbound boxed set permits an evil wizard to take the type of a random fiend, probably a vrock. The spell is an enchancment over polymorph spells, because it grants the wizard particular assaults, defenses and immunities.

The demonbinder status class from the third Edition Drow of the Underdark permits the demonbinder to quickly bind the essence of a demon to their soul. Binding the essence of a vrock contorts the demonbinder’s face, forming a tough beak rather than a mouth, and a down of grey and white feathers covers the binder’s physique. A innocent mud puffs from the demonbinder each time they transfer, and so they achieve the flexibility so as to add screeching sonic vitality to an eldritch blast.

A scroll of safety from demons will (clearly) provide safety in opposition to vrocks. According to the first Edition Dungeon Masters Guide, solely a magic-user is ready to scribe such a scroll. The efficiency of the scroll is decided by how lengthy the reader has to learn it, so a mere three segments (18 seconds) is ample to supply safety in opposition to sort I demons in a ten’ radius space for 5d4 rounds.

Dragon #149 has an article, Magic for Beginners detailing new magic gadgets for low stage characters. Armor “dedicated” by a high-level spell-caster to be used in opposition to demons grants a +1 protecting bonus in opposition to all assaults from a sort I demon.

An arrow of demonslaying is one approach to take out a vrock. These arrows first appeared within the 1st Edition Dungeon Masters Guide.

The Planewalker’s Handbook consists of the 4th-level wizard spell vrock’s screech, which mimics the demon’s deafening auditory energy to stun opponents inside a 30-foot radius.

There are two vrock-themed spells within the third Edition Book of Vile Darkness. Spores of the vrock is a cleric/demonologist spell that summons a mass of spores across the caster; these spores have the identical impact as these produced by a vrock, damaging the targets as a tangle of viny growths develops. Stunning screech is a bard/demonologist spell that emits a piercing shriek that stuns these within the space.

The 4th Edition lolthtouched demonbinder detailed in Dungeon #204, has a screech of the vrock capacity; this inflicts psychic injury to enemies in a detailed burst.​


Blackmoor
Vrocks could be present in a few areas in The Dungeons of Castle Blackmoor. A single vrock may emerge from the demonic mouth on stage 5 if a soul of a sufficiently highly effective being is tossed into it. As many as a dozen vrocks is likely to be ran into as a random encounter on stage 20.​


Dark Sun
Although vrocks don’t function in any Dark Sun adventures, they are often summoned, in accordance with The Will and the Way. Supporting this, the defiler Balkazar summons one within the Dark Sun: Shattered Lands pc sport.​


Dragonlance
In DLE3: Dragon Keep, the heroes start the journey on a plateau in one of many planes of the Abyss. There they’re attacked by first one, then later, a number of vrocks.​

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DLE3: Dragon Keep (1989)​

In Spectre of Sorrows, an evening hag has an uncommon trying vrock as a servant; it seems to be extra like a raven or a crow than a vulture.​


Eberron
According to the Explorer’s Handbook and the Eberron Campaign Guide, vrocks is likely to be encountered within the Demon Wastes, significantly within the demon metropolis of Ashtakala. In distant Argonnessen, flights of vrocks patrol the skies above the Vale of the Fallen Rajah (Dragons of Eberron). Vrocks are additionally present in a few of Eberron’s planes of existence, particularly Fernia, the Sea of Flame, and Shavarath, the Eternal Battleground (Exploring Eberron). The Xen’drik Expeditions state of affairs CVN-9: Choir of Angels has a vrock named Kree’zash who’s posing as a false angel within the sewer catacombs under Stormreach.​


Exandria
Vrocks function just a few instances in Critical Role: Call of the Netherdeep. While the adventurers are crossing the wastes of Xhorhas, one of many potential random encounters is with a vrock scouring a battlefield for mortal stays to devour. Later, whereas the PCs are exploring the city of Bazzoxan, one other hungry vrock flies out of an abyssal rift. However, probably the most attention-grabbing encounter includes exploring the abdomen contents of a useless vrock to extract the treasures that it has consumed. One of the swallowed gadgets is stopping the demon’s physique from dissolving into ichor, as normally occurs for such creatures.​


Forgotten Realms
The earliest point out of vrocks (as sort I demons) within the Forgotten Realms seems to be in H2: The Mine of Bloodstone, the place they’re defending some clerics making an attempt to summon Orcus into the Prime Material aircraft. They additionally function in H4: The Throne of Bloodstone, within the encounter tables for the Citadel of the Witch-King Zhengyi and, in fact, in Orcus’s abyssal realm.

Most of the novel The Paladins takes place in Undermountain. It incorporates a triad of vrocks named Shaakat, Rejik and Morbaat. Morbaat solely lasts for 2 pages earlier than being brutally whipped to dying by a balor she challenges. Shaakat and Rejik make all of it the way in which to the top of the novel, and are then promptly additionally whipped to dying by the identical balor. So goes life as a demon! Undermountain continues to be residence to a number of vrocks in Waterdeep: Dungeon of the Mad Mage. There is a vrock trapped within the statue of Clangeddin in King Melair’s Lost Tomb within the Lost Level and 5 vrocks lurking on the Demons’ Ledge within the Maze Level.

Hellgate Keep particulars House Dlardrageth, lively in Faerûn’s High Forest. This is a household of solar elves that way back intermixed their line with demons. Baron Ryvvik Dlardrageth is a cambion whose father was a vrock. As a consequence of his heritage, he has an ash-gray complexion, an angular, gaunt look and black feathers as an alternative of hair. Ryvvik additionally has a lesser model of a vrock’s screech. House Dlardrageth options in The Last Mythal trilogy of novels, all three of which embody encounters with vrocks.

The historical past of Sundabar, as recounted in Silver Marches, features a flock of vrocks pursuing refugees from Ascalhorn over the Turnstone Pass.

Parts of Princes of the Apocalypse happen within the historic dwarven citadel of Tyar-Besil beneath the Sumber Hills. This citadel is (maybe considerably confusingly) additionally known as the Temple of Elemental Evil. According to the journey, a vrock generally guards the Temple of Elemental Air.

The Faerûnian metropolis of Elturel options prominently in Baldur’s Gate: Descent into Avernus, though it has been dragged down into the Nine Hells earlier than the journey even begins. The journey has just a few vrock encounters, together with one with a vrock thinker extra fascinated with debating the that means of existence than combating. Vrocks may additionally be encountered circling above a wrecked flying fortress in Avernus, or above a dock utilized by flying fortresses on the rocky cliffs of the River Styx. Avernus can also be residence to the Bleeding Citadel, a cathedral made from optimistic vitality which will get its identify from the large bloody scab Avernus has fashioned round it. Inside this scab reside some Yeenoghu worshiping vrocks.

In the novel Bladesinger, the protagonists combat a hag-summoned vrock whereas touring in Rashemen. The vrock wields a black-runed sword with serrated edges which it is ready to summon out of skinny air.

A vrock is encountered close to the Fortress of the Half-Demon within the novel The Masked Witches, a part of the Brotherhood of the Griffon collection. In the following e book, Prophet of the Dead, there’s a group of sellswords who acquire monster heads. The mercenaries have a vrock head of their assortment.

In the journey The Ruins of Chaos (within the Spellbound boxed set) Thayan forces assault a location close to the village of Halendos in Aglarond. The assault is led by human mercenaries and a pair of vrocks summoned and managed by the lich Szass Tam.

Vrocks make a number of appearances in Dead in Thay, an journey launched for D&D Next and reprinted in Tales from the Yawning Portal. A vrock is combating prisoners within the enviornment within the Abyssal Prisons space of the Doomvault, and one other, injured vrock is caught within the close by summoning chamber. Two extra are held within the demon cells. There can also be one listed within the random encounter tables for the realm.

According to FR16: The Shining South, a pair of vrocks guard the ruined Gate of Iron Fangs within the Forest of Amtar close to Dambrath. They are nonetheless there within the third Edition Shining South, now defending the Gate of Iron Fangs beneath the management of a glabrezu. Vrocks additionally seem on the encounter tables for the Forest of Amtar and Veldorn.

Faerûnian drow are recognized to affiliate with vrocks. In the novel Resurrection, within the War of the Spider Queen collection, a pair of vrocks polymorphed into male drow officers could be discovered inside Menzoberranzan, within the service of Matron Yasraena Dyrr. In the novel Archmage, Drizzt and his companions return to the Underdark. The novel consists of quite a few vrocks; Matron Mother Quenthel Baenre has had a imaginative and prescient inflicting her to consider that summoning demons to the drow metropolis of Menzoberranzan will safe her place. Drizzt and his companions proceed to come across the vulture demons within the novels Hero and Timeless.

In the journey City of the Spider Queen there are a number of vrock encounters, some with vrocks patrolling Castle Maerimydra. Several of the D&D Adventurers League Rage of Demons storyline adventures happen in Maerimydra, and in addition function vrocks, together with DDEX3-4: It’s All within the Blood and DDEX3-16: Assault on Maerimydra. The latter journey has a disturbing scene wherein the heroes witness Mother, an unspeakable mass of demonic flesh, giving beginning to a vrock offspring. Assault on Maerimydra additionally stars Squallocks, a vrock advisor to Graz’zt.

The Fifth Edition journey Out of the Abyss begins within the Underdark, with the adventurers captives within the drow outpost of Velkynvelve. They have a possibility to make an escape when a gaggle of chasmes and vrocks arrives on the outpost. Later, the journey takes the heroes to Neverlight Grove, a myconid group. A single vrock is listed as one of many potential random encounters for the realm, and a gaggle of 1-3 vrocks is listed as a basic random encounter throughout Underdark travels. In the huge territory of Araumycos, vrocks are encountered in bigger teams of 2-8.​

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For Duty and Deity (1998)​

Most of the Forgotten Realms journey For Duty and Deity takes place within the Abyss. In The Whimpering Moral tavern within the metropolis of Zelatar there’s a vrock named Clyddis who’s a helpful supply of knowledge. In the journey finale, the wagon apparently carrying the physique of the goddess Waukeen is guarded by quite a lot of vrocks.

The novel Depths of Madness incorporates a troll named Tlork who’s now not totally a troll. He has had his limbs changed with grafts from different creatures, and a prehensile tail connected. Tlork’s pores and skin has been changed with a mottled pelt of demon skins, together with that of a vrock.​

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Commander Legends: Battle for Baldur’s Gate #157 (2022)​

The most up-to-date look of a vrock in a Forgotten Realms product is as card #157 within the second D&D-themed Magic: The Gathering set, Battle for Baldur’s Gate.​


Greyhawk
One of the earliest vrock appearances in a Greyhawk product was with a pretend vrock. The Tome of the Black Heart from WG5: Mordenkainen’s Fantastic Adventure comprises the identify of the spirit Mezzik. If summoned, Mezzik seems as a vrock with vibrant purple and lightweight inexperienced feathers, however it’s truly simply an imp with a minor form change capacity.

According to WGR4: The Marklands, three vrocks lately attacked a watchpost north of Cordrend in Nyrond. Over thirty males misplaced their lives earlier than the demons have been defeated.

Ivid the Undying mentions the position performed by vrocks and different demons within the destruction of the Medegian metropolis of Pontylver through the Greyhawk Wars.

In Exploring the Isle of Dread in Dungeon #114, vrocks are listed on the encounter tables for the Isle.

Iuz counts vrocks amongst his elite troops and they’re pervasive in his lands (WGR5: Iuz the Evil). A phalanx of a dozen demons, together with vrocks, guards the Soul Husk Caverns. Others dwell within the garrison of Delcomben within the Shield Lands. Numerous fiends, together with vrocks, reside within the citadel of the Gibbering Gate within the Northern Barrens. Dorakaa’s notorious Legion of Black Death features a rating of vrocks. WGR6: The City of Skulls notes that Doraakka has a planar distortion current round it, that means that makes an attempt to summon any type of monster have an opportunity of by accident summoning a fiend as an alternative.

In the journey Throne of Iuz in Dungeon #118, vrock demons are among the creatures serving King Bog.​

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Dungeon #118 (2005)​

The Drowned Forest on the fringe of the Hool Marshes is residence to not less than one vrock (Ghosts of Saltmarsh).

Vrocks are fashionable foes in Living Greyhawk eventualities. COR2-01: As He Lay Dying has a vrock murderer named Gulletcrush and VER2-06: Glory Town incorporates a fey searching vrock named Vershanshin. There is a vrock basic named See’rach in COR3-05: Circle of Sin and one named Brilis in IUZ4-05: Stepping into the Parlor. The vrock Rzasanet in IUZ3-06: Every Passing Breeze goes by the ostentatious title of Master of the Blood-Drenched Sky and Lord of the Castle of Foul Breezes. Rzasanet spends a lot of the journey arranging for the heroes to be ruthlessly tortured.

In URD4-08: Catspaw, there’s a trio of vrocks (Chazarnimtyr, Strydirgwall and Zabraxamus) who’ve been contracted by the journey’s protagonist to conduct a particular dance of smash. This dance is a part of a ritual which is able to see the wizard remodeled right into a lich. HIG5-04: Primal Urges consists of an opponent who’s an experimental cross between a vrock and a worg. PER6-09: Relief Mission has a really disturbing and questionable encounter involving quite a lot of human slave girls who’re carrying half-vrock offspring.

In GRM7-08: Thrall, there’s a new “vampir” template which creates vampire-like undead utilizing a ritual created by Vecna. One of the creatures ensuing from this ritual is a vrock vampir. A degenerated, partially rotting type of this vampir options in GRM8-03: Witness. PERSM8-03: Tail’s End additionally comprises a vampire, however right here it’s a vampire partnered with a vrock named Vladimir. Vladimir is sad that he has to hold across the vampire’s coffin.

No complete evaluation of vrocks in Oerth can be full with out point out of the small, stuffed vrock positioned on the rim of a shower filled with steaming blood in ULP8-05: Serious Inquiries Only. It is sporting a collar that offers the stuffed vrock’s identify as “Duqie”.​


Hyborian Age
In the journey CB2: Conan Against Darkness, the villain Thoth-Amon has a magic serpent’s servant chariot. According to the textual content, that is drawn by 4 sort I demons. However, in accordance with the accompanying illustration, the chariot is drawn by two horses with horns.​


Innistrad
According to Plane Shift: Innistrad, vrocks hang-out the Needle’s Eye, a move traversing the Midland Range. They are typically discovered atop the gatehouse wall.​


Ixalan
Although the aircraft of Ixalan doesn’t have vrocks it does have demons spawned by a bat-god that resemble twisted bats. Both Plane Shift: Ixalan and X Marks the Spot counsel that the vrock is an effective illustration for these demons.​


Kingdoms of Kalamar
According to Secrets of the Alubelok Coast, a gaggle of vrocks has escaped the Abyss and has been savaging the settlements across the western city of Kalido on Remeter Island. Vrocks may additionally be encountered within the Elenon Mountains and west Elos Desert, in accordance with The Lost Tomb of Kruk-Ma-Kali.​


Mystara
In the BECMI model of Dungeons & Dragons, the vrock has a distinct identify: it is named a “screaming demon” (or “screaming fiend”) or generally an “air demon” or “winged fury”. It is first detailed within the 1986 Immortals Rules, however was talked about in passing within the Master Rules a 12 months earlier. In this model of the foundations, a demon is an Immortal serving the Sphere of Entropy. A mortal human or monster who turns into undead, and is sufficiently evil and crafty, can turn out to be an Immortal demon. Demons are chaotic in alignment.

Demons reside within the Outer Planes of Existence, and are encountered outdoors of their residence planes solely when despatched or summoned by a extra highly effective demon or a particularly highly effective (or silly) mortal. Usually, solely a single demon is encountered at one time. The stat block supplied is for the our bodies that demons inhabit whereas touring. If slain, the demon’s life power returns to its Outer Planar residence and can finally create a brand new physique. On its residence aircraft, a demon could be very highly effective, resistant to mortal magic, capable of shapechange at will, and capable of quickly regenerate (1 hit level per hit die per spherical).

Each Mystaran demon has two true names: the identify it had when it was a mortal and one it has as an Immortal. Knowledge of a demon’s true names can be utilized to power the demon to serve. A demon by no means willingly reveals its true names, however they is likely to be found via cautious analysis. Some highly effective, historic spells will also be used to summon and management demons, however this finally and inevitably results in the summoning mortal’s demise. Like demons in different editions, Mystaran demons can summon others of their form, however they view this as a final, determined measure since they are going to be punished for requesting help that isn’t completely crucial.

Abilities frequent to all Mystaran demons
In the Immortals Rules, all demons have the next talents:​

  • A +1 bonus to shock and initiative rolls​

  • Power use — demons have energy factors, and may use these to create magical results like different Immortals; a screaming demon has 500 energy factors, however can spend solely 8 on anybody impact​

  • Call different — a screaming demon has a ten% likelihood to name one other screaming demon (95%), a croaking demon (4%) or a howling demon (1%), this may be executed as soon as per spherical so long as the demon doesn’t additionally use magic or make a Power assault in that spherical​

  • Speak with any undead or dwelling factor​

  • Control undead — demons can spend energy factors to regulate undead monsters as in the event that they have been themselves highly effective undead​

  • Infravision 120’​

  • Enter/go away the Ethereal Plane as soon as per day (with out spending energy factors)​

  • Enter/go away the Astral Plane as soon as per day (with out spending energy factors)​

  • High capacity scores (power, intelligence and structure)​

  • Regenerate — usually only one hit level per day, however 1 hit level per spherical whereas the demon is in utter darkness​

  • No want for sustenance (air, water, meals)​

  • Immune to mind-reading, illness, growing old, vitality drain, dying ray​

  • Minimum injury (most of 1 level per die) from any mortal assault kind; this consists of holy water, however holy water will enrage a demon and trigger the demon to assault the supply​

  • Anti-magic — a screaming demon has 50% anti-magic​

In the Immortal Rules, a screaming demon is described as half chook and half man, over 8 ft tall. It has taloned, stork-like legs (40’ motion velocity) and humanoid arms with highly effective claws. It has giant feather wings, spanning 30 ft (60’ motion velocity). A screaming demon likes to shock opponents with a swooping assault that does double injury, and may carry off human-sized targets. If it can’t profit from shock, the demon will scream like a chook because it dives. It assaults with each claws (1-4 factors of harm every), each foot talons (1-8 injury every) and its chew (1-6 injury). It has an armor class of 0 and 20 hit cube (100 hit factors).

A screaming demon that has been on the Prime Plane for greater than 48 hours can have collected some treasure (sort B, which incorporates quite a lot of cash, probably some gems or jewellery and a small likelihood of a magic sword, armor or different weapon).​

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Wrath of the Immortals (1992)​

In the Wrath of the Immortals boxed set, printed six years after the Immortal Rules, the vrock is known as a “screaming fiend”, in step with TSR’s early 90s coverage of avoiding the phrase “demon”. This model is scaled down, with 100 energy factors (down from 500), 25% anti-magic (down from 50%), 50 hit factors (down from 100) however the identical armor class, motion, assaults and injury.

The journey IM1: The Immortal Storm features a screaming demon named Drekk as an NPC member of the adventuring social gathering. Drekk is just not hostile, and cooperates with the heroes’ mission, though there’s a likelihood that he’ll flip in opposition to the group in direction of the top of the state of affairs. There is, sadly, little element supplied on Drekk’s character.

Atzanteotl, a darkish elf hero who has turn out to be a screaming demon, is detailed in GAZ10: The Orcs of Thar. He is a depraved, blood-thirsty entity decided to make use of his darkish elf followers to destroy life on the floor of Mystara. He has a specific enmity for Alfheim, and is claimed to reincarnate orcish followers into shadow elves. GAZ13: The Shadow Elves reveals that it is a lie, unfold by Atzanteotl’s enemy, the Immortal Karaash. Although Atzanteotl nonetheless has a passing curiosity within the destiny of the shadow elves, virtually all of his followers at the moment are different humanoids. His demonic look is completely different from that of most vrocks; Atzanteotl seems to be like a jet-black feathered serpent with the face of an elf.​


Nerath
The quick story Under the Plains of Rust from the Untold Adventures anthology includes an encounter with a vrock. The story is about within the Nentir Vale, though the younger protagonist—Gnarl—meets the demon throughout a sojourn to the Abyssal Plains of Rust. Gnarl has been warned by a relative that vrocks get pleasure from consuming the faces of their victims first. When injured, the vrock spurts black blood.​


Planescape
The vrock was reprinted within the first Planescape Monstrous Compendium Appendix. The stat block has solely three adjustments from MC8: a slight change to intelligence (now 12-14 as an alternative of 13-14), a big discount of their expertise worth (a drop to 19,000 from 37,000) and the addition of “or by weapon” to the injury/assault line, to point that vrocks generally wield weapons. The textual content is a calmly edited model of the MC8: Monstrous Compendium Outer Planes Appendix entry. The Di’Terlizzi illustration is maybe probably the most avian model of the vrock so far, resembling a large vulture with human arms and palms. This art work was additionally used for the vrock card within the Blood Wars card sport, launched the next 12 months. Planes of Chaos describes the position of vrocks because the aerial scouts and skirmishers of the tanar’ri.​

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Planescape Monstrous Compendium Appendix (1994)​

The journey In the Abyss incorporates a vrock, of a kind. The plot of the journey revolves round a lacking ship of chaos. These ships are entropy weapons constructed by the Doomguard and supposed to be used by the tanar’ri within the Blood War. One of the ships has been stolen by baatezu, putting the heroes between the 2 main factions within the Blood War. Each ship of chaos has the thoughts and spirit of a remodeled vrock. This manifests bodily as two sinewy grey lots positioned within the bow and stern areas. The brains provide the ship some protections in opposition to teleporting invaders. The craniums can screech as soon as per hour, beautiful these close by, and as soon as per spherical they’ll launch vrock spores into the chambers housing the 2 mind nodes. The ship of chaos can manifest an illusory vrock within the ship’s obvious management middle, however it is a trick designed to maintain the adventurers occupied whereas the ship delivers them to its tanar’ri masters.​

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Planescape Monstrous Compendium Appendix (1994)​

The journey Deva Spark options a number of vrocks. One of them is a disguised deva and several other others are the personification of a bebilith’s darkish aspect. Four extra (together with the 2 illustrated) are abyssal tavern patrons.​

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The Deva Spark (1994)​

The Hellbound: Blood War boxed set provides slightly extra to vrock lore. It factors out {that a} gathering of vrocks (additionally referred to as a homicide) is proof that tanar’ri are able to working with one another as a crew, and capable of unleash crushing magic on their baatazu opponents. According to Hellbound, vrocks, in contrast to most tanar’ri, can’t turn out to be wizards. However, 5 or extra vrocks can solid wizard spells if all of them have studied these spells. The textual content states that they perform as much as the equal of a sixteenth stage spellcaster, however it isn’t clear how the extent of the homicide is decided. The journey within the boxed set’s War Games booklet particulars a vrock roost which is actually a tower shaft with heaps or lengthy iron hooks protruding of the partitions.​

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The Planewalker’s Handbook (1996)​

Two vrocks dwell in a cave on Mount Garzok on the 531st layer of the Abyss, as detailed within the journey Nemesis in Dungeon #60. The merciless pair enjoyment of tearing issues aside and hurling opponents off the mountain utilizing telekinesis.

The Planewalker’s Handbook mentions a vrock referred to as Rcreen who holds a grudge in opposition to his tanar’ri superiors, and is thus prepared to behave as a information to guests to the primary stage of the Abyss (for a value).

Despite there being no reproductive necessity for vrocks to put eggs, the Planescape accent The Factol’s Manifesto implies that they do, through the use of the expression “as big as fried vrock eggs”. Faces of Evil: The Fiends, confirms that vrocks do certainly hatch from eggs, however they’re “created whole within the egg” after evolving from weaker fiends. They additionally retain all the reminiscences of their earlier demon kinds.

Faces of Evil factors out that whereas they’re thought of the weakest of the true tanar’ri, vrocks are—unusually for demons—capable of work collectively successfully. The textual content means that due to their collaborative powers, luring off particular person vrocks one after the other is a helpful technique of coping with them.​

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The Great Modron March (1997)​

A pair of vrocks is an off-the-cuff encounter in The Great Modron March because the adventurers journey in direction of an Abyssal location often known as the Fortress of the Fallen Stair.

The third Edition Expedition to the Demonweb Pits features a go to to the Styx Oarsman tavern in Sigil’s Lower Ward. The tavern’s patrons are primarily creatures from the decrease planes, together with vrocks.

The Bards on the Run article in Dragon #216 features a music “for the Planescape campaign setting” titled I’m a Vrock. This is sung to the tune of Simon and Garfunkel’s I Am a Rock and, as is likely to be anticipated for an April Fools’ article, provides nothing in any respect to vrock lore. It is talked about right here (reluctantly) solely within the curiosity of completeness.​


Ravenloft
MC10: Monstrous Compendium Ravenloft Appendix lists vrocks (and different tanar’ri) on the encounter tables for the setting. In Curse of Strahd there are two petrified vrocks guarding the gatehouse within the Tsolenka Pass. They come to life if attacked, or if vacationers try to journey via the move with out coming into the gatehouse.​


Spelljammer
Vrocks don’t explicitly function in any Spelljammer merchandise. However, given the character of the Astromundi Cluster as a demon-infested sphere, that looks as if a probable place to come across them. This is very true if the Arcane succeed of their scheme to open a everlasting gate between the Cluster and the Abyss.​


Strixhaven
A vrock that has escaped from its classroom bonds is a possible random encounter within the journey A Reckoning in Ruins from Strixhaven: A Curriculum of Chaos.​


Miniatures
There have been three official vrock miniatures, all pre-painted. WotC produced two completely different variations of their Archfiends and Dungeons of Dread units of D&D Miniatures.​

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D&D Miniatures: Archfiends #58/60 (2004)

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D&D Miniatures: Dungeons of Dread set #20/60 (2008)​

Just a few years later, WizKids launched a flying vrock as determine #29 within the licensed D&D Icons of the Realms: Rage of Demons set.​

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D&D Icons of the Realms: Rage of Demons set #29/54 (2015)​

The similar sculpt was used within the D&D Attack Wing miniatures sport for Chalthazar, a vrock demon determine. This determine was the prize for the primary month of the Rage of Demons organized play storyline.​

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D&D Attack Wing: Rage of Demons (2015)​


Computer video games
Vrocks don’t appear to be a very fashionable demon to make use of in pc video games, probably as a result of winged monsters require assist for flying creatures for use absolutely. In Dark Sun: Shattered Lands, printed in 1993, one of many heroes’ opponents summons a vrock as a distraction.​

In Neverwinter Nights there’s a vrock named Chaohinon of the Void in Helm’s Hold. The ritual used to summon Chaohinon was by no means accomplished, leaving the demon caught. He desires to be let out utilizing the close by black grimoire. Players can select between utilizing the tome to set Chaohinon free or utilizing it to banish him.​

The clicker sport Idle Champions of the Forgotten Realms sport makes use of vrocks as opponents on some quests.​

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Idle Champions of the Forgotten Realms (September 2017)​

Vrocks are a part of the horde of demons invading the Moonsea within the module Tyrants of the Moonsea for Neverwinter Nights: Enhanced Edition.​

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Neverwinter Nights: Tyrants of the Moonsea (2019), picture from Fenguard


Vrock names
Arrikk, Atzanteotl, Azrath, Beshappal, Brilis, Chalthazar, Chaohinon of the Void, Chazarnimtyr, Chazyk, Clyddis, the Cuckoo, Drekk, Ehiuzrek, Eyghor, Grzzlat, Gulletcrush, Jareel, Jaazzpaa, Kree’zash, Lummegier, Morbaat, Razfeth, Rcreen, Rejik, Rhunad, Rr’e Idomas, Rzasanet, See’rach, Shaakat, Shalock, Slippery Jeck, Squallocks, Strydirgwall, Typazkar, Tzarrc, Vershanshin, Vladimir, Vrith, Zabraxamus.​


Comparative statistics


References
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D&D Next Playtest packet, Bestiary, p9 (October 2012)
Dungeon #208, p45, Demonomicon of Iggwilv: Fraz-Urb’luu, Prince of Deception (November 2012)
D&D Next Playtest packet, Bestiary, p21 (December 2012)
Brotherhood of the Griffon #5: Prophet of the Dead (February 2013)
D&D Next Playtest packet, Bestiary, p20 (March 2013)
Vault of the Dracolich Bestiary, p12 (June 2013)
D&D Next Playtest packet, Bestiary, p9 (October 2013)
Dreams of the Red Wizards: Dead in Thay, p23, 28, 30, 32-33, 103 (April 2014)
Monster Manual, p51, 52, 54, 64 (September 2014)
Princes of the Apocalypse, p84 (April 2015)
DDEX3-4: It’s All within the Blood, p30, 32 (August 2015)
D&D Icons of the Realms: Rage of Demons set, determine #29/54 (September 2015)
Out of the Abyss, p16, 84, 146, 210 (September 2015)
Homecoming #1: Archmage (September 2015)
D&D Attack Wing: Rage of Demons Storyline Organized Play (October 2015)
Unearthed Arcana: That Old Black Magic, p3 (December 2015)
DDEX3-16: Assault on Maerimydra, p33, 46 (February 2016)
Curse of Strahd, p187 (March 2016)
Plane Shift: Innistrad, p37 (July 2016)
Homecoming #3: Hero (October 2016)
Volo’s Guide to Monsters, p186 (November 2016)
Tales from the Yawning Portal, p114, 119, 121, 124, 224 (May 2017)
Idle Champions of the Forgotten Realms (September 2017)
X Marks the Spot: A Planeshift: Ixalan Adventure, p8 (December 2017)
Plane Shift: Ixalan, p36 (January 2018)
Mordenkainen’s Tome of Foes, p25, 28 (May 2018)
Generations #1: Timeless (September 2018)
Waterdeep: Dungeon of the Mad Mage, p89, 166 (November 2018)
Ghosts of Saltmarsh, p25 (May 2019)
Neverwinter Nights: Tyrants of the Moonsea (August 2019)
Baldur’s Gate: Descent into Avernus, p54, 56, 118-122, 124, 138, 143 (September 2019)
DDAL09-06: Infernal Insurgency, p14 (October 2019)
Exploring Eberron, p163, 187 (July 2020)
Tasha’s Cauldron of Everything, p124 (November 2020)
Strixhaven: A Curriculum of Chaos, p157 (December 2021)
Critical Role: Call of the Netherdeep, p42, 54-55, 72 (March 2022)
Mordenkainen Presents: Monsters of the Multiverse, p49, 240 (May 2022)
Magic: The Gathering, Commander Legends: Battle for Baldur’s Gate, #157 (June 2022)​


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