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c# – Procedual Generated Game in Unity

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c# – Procedual Generated Game in Unity

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My group and I are making a procedural generated maze recreation, in reference to our examination in a CS course. We have chosen to create the sport in Unity and written in C#. The recreation is constructed and structured utilizing totally different algorithms, together with binary area partitioning and agent-based dungeon rising.

The recreation we’re creating, is a basic thought of a maze recreation: The maze is made up of rooms that are related with alleyways. The participant has to discover a key (randomly positioned) within the maze. The secret’s used to open the door/exit to go away the maze, and thereby wins the sport. To add a little bit of issue we have been pondering that the alleyways would shut/open, based mostly on a random timer.

We’re writing right here as a result of we’re inquisitive about what others have completed to make such a recreation. Any suggestions for extra environment friendly method/algorithms? Or every other concepts/suggestions we’d discover useful?

We would respect any assist/tip! Thanks prematurely

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