Home Game Development Godot parallax background just isn’t masking the complete display

Godot parallax background just isn’t masking the complete display

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Godot parallax background just isn’t masking the complete display

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I’ve began studying to make use of godot and I’ve created easy 2D scene with a spaceship that you may management. I need to add some background so as to see if you happen to’re flying or stopped.

I made a picture 846×846 pixels and created a ParallaxBackground and a ParallaxLayer in it. This is how I arrange the layer:

image.png

I didn’t change anything.

However, after I run the sport the background fails to catch up, after I fly in a single path, I’ll attain uncovered space, then it should get lined few moments later:

image.png

This is what it appears like within the editor:

image.png

It appears that the parallax background repeats the contents 4 occasions solely. That makes just about unattainable to cowl the complete display in all cases, so I wager that’s the downside.

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