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Your least favourite little bit of OSR or D&D guidelines.

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Your least favourite little bit of OSR or D&D guidelines.

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Topic: Your least favourite little bit of OSR or D&D guidelines.  (Read 1325 occasions)

These are all issues that many OSR video games repair.  I like Dungeons and Delvers Dice Pool for all the explanations it’s not like D&D.

1.  No insane hit level bloat.  A warrior begins with 5 hit factors, and maxes out with 8. 
2.  Very abilities primarily based.  Like D6 Star Wars, everybody has attribute + talent to do just about every part, together with attacking.  In this recreation you will have all the talents.  Many might solely be 1D4 + 1D4 and roll a 5 is simple issue, however you will have them.
3.  No financial savings throws.  Stuff like being poisoned is known as a standing impact and sometimes are negatives to talent rolls, of which attacking is a standard one. 
4.  Armor doesn’t elevate your protection goal quantity, what D&D calls Armor Class.  It’s simply 1-3 extra hit factors per struggle.  In reality, you will have three totally different protection numbers.  Parry, dodge, thoughts. 
5.  No Vancian magic.  Again, this video games makes use of attribute + talent, on this case Intellect + Arcana talent.  Even non magic customers have Arcana, however they only the use it to acknowledge magic, or “remember” lore about magic associated stuff.  A wizard isn’t OP as their harm is on par with warriors.  Archers might dissipate ammo a wizard doesn’t hassle with, however archers out harm them. 

It’s my favourite fantasy recreation proper now.

  You might have simply bought me on this technique.  I’ve been interested by it.


 


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