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Hi I’m testing out a VR app created in unity 2020 LTR and I’m at present hitting 71fps.. Render doc reveals atleast 6ms.. being taken up by the givalidate body buffer name, taking place twice..
What is that this?.. and the way do I velocity issues up.. Already achieved all of the optimisations, all I’ve within the scene is 1 piece of geometry, and a skymap..
Any assistance is appreciated..
Screenshot is right here: https://drive.google.com/file/d/1SwmQFCIKhJlvToJct9fMbJC3OUt7Syz-/view?usp=sharing
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