Without going too far into the questionable territory, comparable motives initially drove a few of the choices behind 4e. Of course, the world was very totally different then.
Hasbro desires to monetize D&D as a model. And subscription income is the “holy grail” for firms now- it is the brand new “pivot-to-video.” All the current bulletins – from the acquisition of D&D Beyond, to the arrival of Dan Rawson, to the statements to traders relating to the projections … all of them level to elevated monetization of the D&D model, which speaks to locking individuals into an on-line subscription mannequin.
As somebody who resolutely stays a luddite in the case of TTRPGs and continues to search out them a respite from screen-time, I believe that would be the time that I off-board … however I’m most likely within the minority.