[ad_1]
The first guidelines are very Runequest-ish (they’d a take care of Chaosium, even together with geese) however with a bit extra customary fantasy/Norse bent, and a little bit of Stormbringer (demons) thrown in. The Expert guidelines undoubtedly makes it its personal factor although, and the principles typically are very intuitive. The primary guidelines makes use of % rolls the place the whole lot is rounded to the closest 5% however in Expert they simply convert this to 1-20, with out ever seeming something like your normal D20 sort of guidelines. Anyway listed below are some highlights:
In a traditional 1-20 roll, you re-roll outcomes of 1 or 20, after an preliminary 1 one other success and you’ve got a “excellent throw”. In battles because of this you bypass armor and provides max injury. A 20 after which a miss on a re-roll means a fumble. Notice the simplicity and that increased talent offers a really pure approach of getting decrease probability of fumble and better probability of excellent rolls.
The colleges of magic: Animism, Elemental Magic, Illusionism, Mentalism, Necromancy, Symbolism. These are developed as unbiased expertise, and are full of evocative illustrations (nice for the time). Necromancy (the alternative of Animism) offers fairly detailed descriptions on animate corpses.
The races: there’s a tendency to group races into classes that sound good in Scandinavian languages, however a bit arduous to translate precisely “alvefolk” (actually Elf People, however maybe Fay Folk is best), “stenfolk” (to illustrate “Stone Folk” contains dwarves and mountain giants), “sortfolk” (actually “black folks” however “Dark Folk” or “People of Darkness” might be higher, referring to their fondness of darkish locations. These embrace orcs, trolls, “vetter” [wights, but more like goblins])
Fay Folk are fairly advanced; these are races related to nature (presumably created by some type of earth goddess) embrace elves, nymphs, mermaids and many others. True elves are additionally in a number of tribes: wooden elves (your commonest sort), silver elves (winged, residing on an island floating within the sky), cave elves, grey elves (residing at sea), and frost elves.
[ad_2]