Home RPG Mid-80s Scandinavian “Dragons & Demons” is definitely surprisingly good

Mid-80s Scandinavian “Dragons & Demons” is definitely surprisingly good

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Mid-80s Scandinavian “Dragons & Demons” is definitely surprisingly good

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I’ve a few of the stuff from the primary version and “Expert” version, plus the e book of monsters. I’m simply going by it and reminiscing. I used to be anticipating extra cringe (as in if you revisit sure stuff you dug as a child) however I feel this truly makes extra sense than most RPGs.

The first guidelines are very Runequest-ish (they’d a take care of Chaosium, even together with geese) however with a bit extra commonplace fantasy/Norse bent, and a little bit of Stormbringer (demons) thrown in. The Expert guidelines undoubtedly makes it its personal factor although, and the principles usually are very intuitive. The fundamental guidelines makes use of % rolls the place every little thing is rounded to the closest 5% however in Expert they simply convert this to 1-20, with out ever seeming something like your common D20 kind of guidelines. Anyway listed here are some highlights:

In a traditional 1-20 roll, you re-roll outcomes of 1 or 20, after an preliminary 1 one other success and you’ve got a “good throw”. In battles which means you bypass armor and provides max injury. A 20 after which a miss on a re-roll means a fumble. Notice the simplicity and that greater talent provides a really pure method of getting decrease likelihood of fumble and better likelihood of good rolls.   

The faculties of magic: Animism, Elemental Magic, Illusionism, Mentalism, Necromancy, Symbolism. These are developed as unbiased expertise, and are stuffed with evocative illustrations (nice for the time). Necromancy (the other of Animism) provides fairly detailed descriptions on methods to animate corpses.

The races: there’s a tendency to group races into classes that sound good in Scandinavian languages, however a bit onerous to translate precisely “alvefolk” (actually Elf People, however maybe Fay Folk is best), “stenfolk” (to illustrate “Stone Folk” contains dwarves and mountain giants), “sortfolk” (actually “black folks”  ;D however “Dark Folk” or “People of Darkness” might be higher, referring to their fondness of darkish locations. These embrace orcs, trolls, “vetter” [wights, but more like goblins])

Fay Folk are relatively advanced; these are races related to nature (presumably created by some kind of earth goddess) embrace elves, nymphs, mermaids and so forth. True elves are additionally in a number of tribes: wooden elves (your commonest kind), silver elves (winged, residing on an island floating within the sky), cave elves, grey elves (residing at sea), and frost elves. 

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