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Here is a query I actually need to know the reply.
Done in unity ?
I imply, after a bit of intensive analysis : ( instance of what I discovered )
https://www.redblobgames.com/x/1843-planet-generation/
https://experilous.com/1/weblog/publish/procedural-planet-generation
I checked and succesfully managed to get a hexasphere working on a mission.
Checked the Catlike coding tuto on procedural meshes (https://catlikecoding.com/unity/tutorials/procedural-meshes/icosphere/)
Checked some gamedev math ( primarily trigo, angles and so forth … ) ( all of
Freya Holmér math serie for some math notions I used to be lacking :
https://www.youtube.com/watch?v=MOYiVLEnhrw )
And a whole lot of different locations & experiments .
From what I get up to now :
It look awfully like a latitude longitude mapping.
But how do you mission the grid on the sphere with out having to retailer every “sq.” in reminiscence ?
How do you handle to have diffèrent résolutions on the equator & the poles and every part in between ?
You can cleary see the place they made the totally different decision. particularly across the poles plus with a 4 quarters seperation of the sphere.
What i want to know if doable :
Where to seek out info / code to create one thing like that ?
How exhausting is it to implement ( on the mathematics aspect I imply ) ?
How do you place de constructing on the floor of the sphere to align with the grid relying on the place on it ( the maths behinds are tremendous, I can determine the remaining out on my own )
Any type of ressources that might assist me or clarify to me the way it’s performed is welcome !
That’s the details I want to know, i am going to experiment after and share a public mission for whoever need to do one thing like that later.
Thanks lots on your assist and your time !
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