Home Game Development sport design – Diagramming quests with a number of paths when these paths can fail

sport design – Diagramming quests with a number of paths when these paths can fail

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sport design – Diagramming quests with a number of paths when these paths can fail

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I’m having a planning problem with writing quests for my sport. Let me give an instance:

During one of many steps of a quest, the participant is distributed to a nightclub to ask some questions. There are a number of methods the participant can strategy this:

  1. The participant can enter the membership by ready in line after which speak to the bartender and ask the questions. These questions may be requested by mendacity to the bartender or by intimidating him.
  2. The participant can enter the membership via violence and routinely intimidate the bartender.
  3. The participant can sneak via a backdoor and discover the gadgets within the worker room.

This is easy sufficient to mannequin as a tree:

the same quest as the above, formatted as a tree

What I’m having points is on the subject of failure and penalties.

For occasion, if the participant fails the strenght test when attempting to enter the membership via violence, they’re despatched to the again of the road however nonetheless have entry to all the opposite paths. If they attempt to intimidate the bartender and fail, they’re forbidden from coming into the membership via the front-door. And lastly the participant would possibly fail all of their ability checks, which can result in a security internet to maintain the search going.

Is there a strategy to symbolize this type of movement graphically? Ideally I’d wish to symbolize each doable path and consequence, hopefully making it simpler to visualise if I’ve actually thought of each doable state of affairs.

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