Home Game Development How do I get Alpha/Transparency working with TGA information in Unreal?

How do I get Alpha/Transparency working with TGA information in Unreal?

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How do I get Alpha/Transparency working with TGA information in Unreal?

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I’ve bought a file that must be TGA for technical causes. In that file, I’ve bought two containers within the decrease half, good of middle, that want transparency. One is for glass (higher, absolutely clear) and one is for a "smoke" solar visor (decrease, grey/clear).

Texture

The texture already has an alpha layer. If I click on "Remove Alpha Channel" then the clear sq. goes white and the smoke sq. goes grey.

I export this to TGA, can open the TGA, it exhibits as clear.

When I import the feel to Unreal, the "Has Alpha Channel" is True, however the clear block now exhibits as blue for some cause, and the smoke block turns stable black.

Imported texture

I can not appear to determine why that is taking place. The finest I’ve been capable of finding on-line is to make use of a PNG as an alternative, however once more I can not do this for causes past the scope of this query.

I’ve additionally seen recommendation to tick an "alpha channel" possibility on export, however I’ve no such possibility once I export the file. All I get are the choices for compression or no compression, and the place the origin of the file is.

Export options

If this is not potential then I can attempt to work round it, however I’d actually like some assist understanding what I’m doing incorrect. I’m hoping somebody right here has seen this concern earlier than.

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