For me, most of them. TSR D&D, WoD (VtM1e, CtD1e (the cardboard system is NOT inscrutable, really fairly simple), and so forth. Revised stuff actually pushed Storyteller that beanbag of math-phobic kludge of mechanics to breaking), Blue Planet, CoC (vs. 7e; earlier 6 editions are close to the identical), Fading Suns (simply benefit from the experience, it really works higher in observe than you assume — a typical revelation like a variety of early D&D-isms), L5R (although I’ll give allowance for 3e-based LBS, as that’s its “1e”), SW WEG, Shadowrun (sure, even 1e looseness & 2e punchbowls of cube is healthier than its devolutions — a lot devolution!), Mechwarrior & WH1e (however solely in passing familiarity; I performed in stated video games, by no means ran them), Deadlands1e (sure, even with the poker sport mechanics), Traveller1e and even MongTrav1e (sure, even demise at chargen is extra a comedic snicker than a play nuisance of
![](https://www.therpgsite.com/Smileys/default/shocked.gif)
ALL THE MATHS, or setting flipped over), early Palladium was nonetheless inside manageable sanity ranges…
Hard to think about any system that received higher over time, now that I give it some thought. ![Sad :(](https://www.therpgsite.com/Smileys/default/sad.gif)
I’d say GURPS hit its apex someplace round 3e, although I can see arguments for 2e as properly. 4e is… a helpful compendium for individuals who already know what they need out of GURPS. That one I might see received higher over time; I couldn’t argue it in addition to others, however the sourcebooks did get far more helpful together with higher manufacturing over time.
Another one I’d concede can be CP, as a result of I like CP2020, however I haven’t got sufficient expertise of the sooner stuff to stake a tough stance on that. But then one might depend CP2020 as its personal 1e, and I’m not terribly gained over by the most recent CPProjectRed as of but.