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Since CC model 3.6 the engine has eliminated the updateBlendHash() operate used for Skeleton Spine and Renderable2D Component objects.
Please assist me know operate can substitute updateBlendHash() funtion on CC 3.6
Thank you!
#cocos creator, #3.6, #backbone, #Renderable2D, #updateBlendHash
When is it obligatory to make use of this technique?You can do this:_updateBlendFunc()
I used it after I had the problem that the file skeleton backbone after constructing on the net browser was so clear that I may see the seamless web site background
I attempted _updateBlendFunc() however didn’t get the anticipated end result like with updateBlendHash() operate
Can you present a easy demo to see the impact?
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