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I’ve been studying via the Stride tutorials and handbook, and I see on this web page:
https://doc.stride3d.web/newest/en/handbook/files-and-folders/distribute-a-game.html
… they describe constructing the discharge model of your mission as a factor it’s a must to undergo Visual Studio for, which suggests it’s not possible for individuals who cannot run visible studio to provide that launch model. Is this appropriate? Is use of visible studio vital to provide a launch construct of a mission developed in Stride?
Or is there one other doable method? For instance, would it not be doable to attain the identical factor in one other IDE, like SharpDevelop?
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