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Somebody name Brendan Fraser; this week we’re taking up D&D’s model of the monster film traditional: mummies.
Mummies are traditional horror film monsters. And like every undead creature, they’ve virtually limitless potential for including spookiness to a narrative or sport. In our world, mummies are extremely fascinating, with a dense, fascinating historical past and lore. But they’re slightly extra classic-horror-movie and simplified for D&D. Some mummies internationally date again hundreds of years. But how do Mummies seem in Dungeons & Dragons and the way harmful are they to your celebration? Let talk about.
First Edition
Like most of D&D’s undead, Mummies harbor an timeless hatred for something dwelling– and this hatred makes them robust. In addition to their comparatively robust melee assault, their contact can infect a deadly, rotting sickness on any foe they contact. In reality, this contact can completely scale back charisma and is resistant to curing wound spells.
Only magic weapons will hurt a Mummy, however holy water and hearth may also do the trick. The raised useless spell will flip them into a traditional Seventh-level human. Will they nonetheless be in a state of half-decay? Let’s not give it some thought too exhausting.
Second Edition
2E mummies are “corpses native to dry desert areas,” so whereas in our world they’ve existed all around the world, it’s secure to imagine that in D&D they’re impressed largely by the Egyptian selection.
Mummies trigger terror and revulsion on sight. This isn’t terribly stunning – being killed by one causes a personality to rot instantly, and it will possibly’t be undone except ‘cure disease’ and ‘raise dead’ spells are each forged inside six rounds. But if you wish to carry a Zombie again from the useless, a ‘resurrection’ spell or a want will do it.
Third Edition
By and huge, Mummies within the third version are very comparable, if not the identical, because the second version. But 3E additionally introduces the Mummy Lord. Exceptionally highly effective or evil people who’re preserved rise as Mummy Lords after demise.
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They extra intently resemble who they had been in life, usually carrying the identical instruments or armor, and are sometimes expert spellcasters. Because inflicting rot and paralyzing concern isn’t sufficient, why not add spells?
Fourth Edition
Since rot and melee strikes alone weren’t terrible sufficient, 4E provides the “Rotting Slam” assault. A Mummy will normally goal their enemies who’re dealing hearth or radiant injury, and use these assaults in an effort to get them out of the battle quickest. Also, there are actually Giant Mummies along with the outdated customary and Mummy Lords, who can launch a cloud of corrosive mud that offers acid injury.
Fifth Edition
Lair actions and Regional results make the 5E Mummy Lord just a bit extra fearsome than it already was. Each undead creature within the lair has the benefit of saving throws. They can even pinpoint any dwelling creature inside 120 toes, and non-magical foods and drinks introduced into the lair immediately evaporates or molds. And so as to add insult to harm, any treasure taken out of the lair is cursed.
Have you encountered a Mummy in your D&D adventures? How did that encounter go in your celebration? What is your favourite mummy film or story? Let us know within the feedback!
Happy Adventuring!
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