Home Game Development Objects Imported from Blender to Unreal have actually zoomed Materials

Objects Imported from Blender to Unreal have actually zoomed Materials

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Objects Imported from Blender to Unreal have actually zoomed Materials

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I’ve been studying use Blender for UE4. I simply began determining outline which sides ought to have supplies on them. In explicit, I wished this constructing to have completely different supplies for the perimeters and high. However, after I apply the Materials, they’re very zoomed in.

Zoomed in Texture

At first I assumed it was a scale challenge, however Unreal supposedly converts the fashions from FBX models to Unreal models. The scale of the mannequin is precisely the identical because the one I made in Blender. And but, I’ve this challenge.

Since it appeared like a conversion of models challenge, I made positive to alter Blender to additionally use centimeters identical to Unreal, with no scaling or conversion, and but the problem nonetheless arises. I’ve tried to discover a strategy to shrink the fabric, with no luck. It appears the one method to do that can be to repeat the feel and modify it, however that appears pointless. If I wished to make use of the identical constructing with a special materials, I’d want to do this again and again.

Is there one thing I’m lacking when Exporting from Blender and Importing into UE4?

I’m utilizing Unreal Engine 2.25.1, and Blender 2.83.1

Thanks on your assist!

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