Home Game Development graphics – Best technique to graphically exhibit what my (WIP) physics engine is doing

graphics – Best technique to graphically exhibit what my (WIP) physics engine is doing

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graphics – Best technique to graphically exhibit what my (WIP) physics engine is doing

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I’ve simply begun a textbook, Game Physics Engine Development by Ian Millington, and am simply now beginning chapter 7. I’ve sufficient of the engine developed to run very rudimentary simulations (gravitational our bodies, springs, and so forth.), however all of that is executed through terminal output of numbers. The e book exhibits graphics for the work they’re doing, however nowhere within the precise content material of the e book does it appear that graphics of the engine are mentioned. So, I used to be questioning the place I might find out about making these graphics for my recreation engine? I discovered the github to the cyclone engine, and the code for the graphics is there, however I haven’t got sufficient background to know what is going on on with it.

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