Home Indie Game Devader – swarms of enemies

Devader – swarms of enemies

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Devader – swarms of enemies

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@JobLeonard: that is my plan for cellular. I assume I might have two initiatives on itch although, unsure if it will be detrimental to need to obtain it twice. For steam I used to be serious about having an IAP to improve to Pro, however I’m going to delay a steam launch till I collect sufficient wishlists, or by no means launch it in any respect.

It’s not shader primarily based, but it surely’s a cool thought with the export. I’ve the likelihood to export jpg, gif, mp4 and wav, however you’ll be able to’t export the settings themselves. What you create within the professional model might be one thing that can by no means exist once more (urgent the star form randomizes lots of parameters).

I want to consider the right way to get essentially the most publicity whereas with the ability to convert at the least a small fraction to pro-updates. I’ve determined I’d fairly have 100k gamers making 100$ than 1k gamers and making 1k$. Exposure is one thing I by no means managed to realize with Devader and that hurts most.

The “trailer” was me simply messing round in a single take, however I’m glad you prefer it Smiley

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