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I’m making an attempt to make use of Unity’s stay Face Capture bundle. I’m utilizing the pinnacle mannequin they supplied, SampleHead.fbx
https://github.com/needle-mirror/com.unity.live-capture/blob/grasp/Samples~/ARKitpercent20Face%20Sample/SampleHead.fbx
When I run the Demo Scene as it’s, the face animates easily with no visible points.
However, my aim is to barely edit the face. So I examined taking SampleHead.fbx
and importing it into Blender, then exporting it (solely Armature and Mesh chosen in export choices). I made no adjustments to the mannequin itself but.
Now after I imported this fbx again into Unity and selected it because the Live Actor to do face seize with, the blendshapes animate on this ‘wrinkly’ style as proven within the screenshot.
Any concepts what is perhaps the trigger? Thank you.
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