Home Game Development After Blender import+export, character’s face appears ‘wrinkly’ when blendshapes are animated with ARKit stay Face Capture

After Blender import+export, character’s face appears ‘wrinkly’ when blendshapes are animated with ARKit stay Face Capture

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After Blender import+export, character’s face appears ‘wrinkly’ when blendshapes are animated with ARKit stay Face Capture

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Screenshot: enter image description here

I’m making an attempt to make use of Unity’s stay Face Capture bundle. I’m utilizing the pinnacle mannequin they supplied, SampleHead.fbx https://github.com/needle-mirror/com.unity.live-capture/blob/grasp/Samples~/ARKitpercent20Face%20Sample/SampleHead.fbx

When I run the Demo Scene as it’s, the face animates easily with no visible points.

However, my aim is to barely edit the face. So I examined taking SampleHead.fbx and importing it into Blender, then exporting it (solely Armature and Mesh chosen in export choices). I made no adjustments to the mannequin itself but.

Now after I imported this fbx again into Unity and selected it because the Live Actor to do face seize with, the blendshapes animate on this ‘wrinkly’ style as proven within the screenshot.

Any concepts what is perhaps the trigger? Thank you.

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