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Android Performance Tuner – cocos2d-x

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Android Performance Tuner – cocos2d-x

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Dear Cocos Community,

I’m utilizing cocos2d-x v4 now for a while and want to combine Android Performance Tuner.

Has anybody executed this earlier than. I attempted to implement the google tuningfork and proto buf tasks with cmake and once I begin my App it crashes on the primary replaceScene.

Is there any plugin or one thing like that for cocos2d-x with the native APT and Android Game Developer Kit from Google?

I do know that swappy wouldn’t work with the SurfaceGLView onDraw render loop. But perhaps it’s doable to ship the tick manually with the google tuningfork to the servers that I can see my body instances in Android Vitals.

Any Ideas? Thanks.

sort regards,

Matt

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