Platinum Games is seemingly putting the blame of Babylon’s Fall failing to reside as much as expectations and its untimely closure at Square Enix’ toes. According to the studio’s CEO Atsushi Inaba, they’re not pleased with the constraints imposed on them by the writer, notably in relation to making feedback about video games that have been co-developed with Square Enix.
“The important thing that I want to note is that we’re not able to comment on certain areas of games developed with our partners And that’s one of the reasons we’re not fond of our current situation that only limits us to game development, to be honest with you,” mentioned Inaba. “[I]n terms of any concrete reasons or the process that led to this conclusion of the title, you’d have to go ahead and ask Square Enix about the details, unfortunately.”
The looter shooter’s imminent closure, nonetheless, hasn’t dampened Platinum Games’ plans of growing extra reside service video games. The studio additionally apologized for any disappointment or anger that gamers and followers might have felt over the destiny of the sport.
“Any disappointment that we might have caused for our fan base is something we feel extremely sorry about,” the CEO mentioned. “Providing any sentiment other than enjoyment and fun in our creations to players is something that we’re not very happy about at all as a developer.”