Home Retro Gaming Bitmap Books Sam Dyer – C64 Book Interview

Bitmap Books Sam Dyer – C64 Book Interview

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Bitmap Books Sam Dyer – C64 Book Interview

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We spoke to Sam Dyer simply over every week into his new Commodore 64 Book Kickstarter. Already funded we needed to know extra about his plans for the ebook and dare we are saying it some unique data on the marketing campaign!

Back the ebook right here: http://www.c64book.co.uk

Watch the launch video:

Sam Dyer

Sam Dyer – Bitmap Books www.bitmapbooks.co.uk

GYL: Thanks for chatting with us Sam…First query to ask is simply how do you discover the time to create these retro gaming books – it have to be a labour of affection for you?

Sam Dyer: Not simply! I’ve a household and full-time job so I work Bitmap Books round that. It began off as a pastime and nonetheless is. I have a look at it as an escape from my day job as I get to design books about video games – one thing that may by no means occur at work! If I get busy at work or the household wants me then the books take a again seat. I even have a really understanding spouse! I get such a kick out of manufacturing the books and they’re a real labour of affection.

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GYL: Do you suppose books have an enormous half to play within the historical past of video games and the way they’re documented?

Sam Dyer: Absolutely. It’s SO essential that the video games business is correctly documented. None of us are round for ever and the great thing about a ebook is that it’s timeless and might proceed to inform the story for years to return.

GYL: Tell us about this 2nd ebook and possibly 3/4 key highlights for you?

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Sam Dyer: The second ebook will construct on the primary version, including extra content material and filling in any gaps that have been disregarded beforehand. The first ebook was very visible and light-weight on textual content however the second ebook options artist interviews, developer profiles and options on the demo scene, magazines, unreleased video games and the Ocean loader. It shall be in the identical type as the primary ebook and in addition characteristic many video games with a great deal of new contributors.

GYL: From a manufacturing perspective we see that this has a slip case to accommodate each ebook 1 and a pair of for the Commodore 64. Was this a fan request or one thing you deliberate to do?

Sam Dyer: It was actually essential to me that the preliminary ebook backers didn’t need to re-buy the primary ebook once more to get the second. A slipcase appeared like essentially the most elegant answer to accommodate each books and full the C64 commpendium collection. This has been properly acquired and there’s additionally a mixed hardback model for individuals who didn’t personal the primary ebook.

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GYL: What C64 video games paintings do you suppose stands out on this ebook? – select a number of and inform us what makes them particular from the designers perspective

Sam Dyer: Some of the video games that got here out later within the C64’s life actually stand out on this ebook. Games similar to Sly Spy, RoboCod, Blues Brothers and Midnight Resistance had gorgeous graphics. The second ebook digs beneath the floor of the apparent sport decisions and I feel the readers will hopefully discover this side attention-grabbing.

GYL: Tell us concerning the contributors to the ebook – any new faces?

Sam Dyer: Yes, there are roughly 20 new contributors to the second ebook. These embody ex-Zzap!64 editor Julian Rignall, Stephen Crow (Starquake), Andrew Morris (Mr Chip Software), Brian Fargo (Inteplay) and Ivan Davies (Special FX).

There are masses extra and possibly extra that can emerge because the ebook progresses.

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GYL: Do you will have any exclusives on this ebook?

Sam Dyer: suppose that a few of the artist interviews we’ve achieved are fairly unique. Some of the persons are not typically interviewed and this presents one thing unique to the editorial.

GYL: What concerning the artwork of the ebook – as a visible commpendium – why does the C64 excel on this space?

Sam Dyer: I feel most 8-bit computer systems had a terrific artwork type however I’ve all the time had a gentle spot for the C64 color palette and pixel artwork. Whether it was the colored loading bars, loading screens or in-game GFX, the C64 was a cool pc and when offered in a ebook, it simply appears to work. It’s not simply the C64 although, in our earlier ebook on the ZX Spectrum, the pixel artwork in that regarded out of this world – so vibrant and properly outlined.

There’s one thing fairly surreal about seeing one thing so primitive that may have been created on a fuzzy monitor in print which the pixels crisply printed. You can actually see the craft and love that went into each pixel. If there are any players on the market who used to personal or nonetheless personal a C64 – why ought to they purchase this ebook and it is predecessor?

I feel each books strike an excellent steadiness between phrases and visuals. They will be picked up, flicked although and the imagery will transport you again to your childhood.

We’ve put numerous effort into the writing and manufacturing of the books and as a graphic designer, the books are offered in knowledgeable means that lets the pixel artwork be the primary star of the present. They actually are a labour of affection and I feel that exhibits within the closing ebook.

GYL: Finally – out of the two C64 books, if you happen to had to decide on 3 video games you liked out of them – what would they be?

Sam Dyer: Aztec Challenge, Midnight Resistance and Beyond The Forbidden Forest. All three are excellent and vastly nostalgic for me.

Back the ebook right here: http://www.c64book.co.uk

  

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