Home Board Game blood on the clocktower – Does drunkenness / poisoning / demise interrupt ongoing talents?

blood on the clocktower – Does drunkenness / poisoning / demise interrupt ongoing talents?

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blood on the clocktower – Does drunkenness / poisoning / demise interrupt ongoing talents?

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Normally, an ongoing potential is suspended / malfunctions whereas drunk or poisoned. It resumes when sober / wholesome once more. It goes away (they lose potential) after they die, except acknowledged in any other case. If they die whereas drunk or poisoned, they continue to be that method, and their potential malfunctions / is gone. It’s additionally potential to be drunken or poisoned after dying, which can be non permanent or everlasting. This impacts characters that perform after dying, such because the Politician.

In the primary instance, the Courtier’s consuming with the Mastermind stops (they’re quickly sober). The clock retains ticking, although, and if the Courtier turns into wholesome, in some way, earlier than three nights cross, their consuming impact resumes. In this case, in the event that they die the following evening, their potential / impact is misplaced (Mastermind stays sober).

In the second instance, when the Pukka is drunk, the beforehand poisoned participant doesn’t die but. They die when the Pukka is sober once more, at evening, earlier than the sober Pukka chooses the following participant. On nights when the Pukka is drunk, their new goal will not be poisoned, and they also do not die later. The beforehand poisoned participant is quickly wholesome (unpoisoned) till the Pukka turns into sober, at which level, the participant is poisoned and dies that evening.
The Pukka demise occurs simply earlier than they select, and normally each happen, or neither works as regular due to drunkenness. The exception is when the Exorcist chooses the sober / wholesome Pukka. Then the poisoned participant dies, however Pukka doesn’t wake to decide on the following sufferer. If the Pukka is drunk when chosen by the Exorcist, the beforehand poisoned participant stays poisoned till Pukka is sober, then dies that evening (similar as not being chosen by Exorcist.) Also, gamers who’re Pukka-poisoned, and about to die to the Pukka, could be protected by one other participant’s potential (e.g. Monk). Then they don’t die, and Pukka’s poison is eliminated.

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