Home Indie Game Bombs and Bullets – a 2D RTS impressed by Command and Conquer

Bombs and Bullets – a 2D RTS impressed by Command and Conquer

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Bombs and Bullets – a 2D RTS impressed by Command and Conquer

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:: BnB ::
dev :: Commander Rad
instruments :: Love2D, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS
net :: twitter.com/GamesBreakfast
progress ::
+ Flow map work continues (gif)
+ Map creations continues, now with a smaller default map measurement
+ With the varied optimizations, loading time on my comp goes from 40s to round 10s
+ Tracked and Wheeled autos now have totally different terrain value stats
– This signifies that whereas wheeled autos usually have increased high speeds on roads, tracked autos have significantly better off-road efficiency
+ At the vacation spot, if some models in a formation is blocked, these models can be ordered to maneuver close by
+ new faction tags added to all models and buildings in preparation for the faction cut up
+ new conversion and loadout tags added to some autos for the conversion and loadout switching capabilities
+ All icons change to extra readable and easier-to-make icons. Last week was all autos, this week is buildings. (pic)
+ More music tracks added, 30 in complete, and now all transformed to mp3s from the unique wavs
+ These icons can be coloured in keeping with the faction and camo colours in-game.
+ YouTube channel soundtrack playlist is right here:

+ Version 0.07 launched and is on the market right here: https://balancedbreakfast.itch.io/bombs-and-bullets



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