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In a multiplayer server-client Unity undertaking utilizing Mirror networking, I’ve a matchmaking system the place the server matches two gamers and offers them a MatchID.
Everything works effective, besides when somebody will get disconnected.
I am unable to discover any tutorial or documentation on methods to reconnect a shopper to a match with a MatchID. All the shared GameObjects should be recreated on the shopper with the right netIdentity and authorities
What I need:
Any clue (tutorial, documentation, a QnA on a discussion board, and so forth. ) about reconnecting, or organising NetworkIdentity elements within the methods above could be appreciated.
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