Game Development c# – Making Multiple NavMesh brokers go to totally different locations in unity Team FunTrove - August 13, 2022 0 [ad_1] c# – Making Multiple NavMesh brokers go to totally different locations in unity – Game Development Stack Exchange Stack Exchange Network Stack Exchange community consists of 181 Q&A communities together with Stack Overflow, the biggest, most trusted on-line group for builders to study, share their information, and construct their careers. Visit Stack Exchange Log in Sign up Game Development Stack Exchange is a query and reply website for skilled and impartial sport builders. It solely takes a minute to enroll. Sign as much as be part of this group Anybody can ask a query Anybody can reply The finest solutions are voted up and rise to the highest Asked right now Viewed 12 instances $begingroup$ I’m attempting to make an Rts sport in unity and am attempting to make it in order that models can go to totally different locations, I’ve a variety system that deactivates their Navmesh brokers and the script that tells them the place to go when they don’t seem to be chosen. they will go to totally different locations if just one group/unit is transferring, but when I attempt to make two teams/models transfer to totally different locations they’ll simply go to the primary group’s vacation spot. How can I make two lively pathfinding brokers go to totally different locations? or ought to I attempt to discover a totally different technique of pathfinding? requested 2 hours in the past Crystalline787 is a brand new contributor to this website. Take care in asking for clarification, commenting, and answering. Check out our Code of Conduct. $endgroup$ 1 You should log in to reply this query. lang-cs Your privateness By clicking “Accept all cookies”, you agree Stack Exchange can retailer cookies in your machine and disclose info in accordance with our Cookie Policy. Accept all cookies Customize settings [ad_2] LEAVE A REPLY Cancel reply Please enter your comment! Please enter your name here You have entered an incorrect email address! Please enter your email address here Save my name, email, and website in this browser for the next time I comment.