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Since CC model 3.6 the engine has eliminated the updateBlendHash() operate used for Skeleton Spine and Renderable2D Component objects.
Please assist me know operate can exchange updateBlendHash() funtion on CC 3.6
Thank you!
#cocos creator, #3.6, #backbone, #Renderable2D, #updateBlendHash
When is it essential to make use of this methodology?You can do that:_updateBlendFunc()
I used it after I had the problem that the file skeleton backbone after constructing on the net browser was so clear that I may see the seamless web site background
I attempted _updateBlendFunc() however didn’t get the anticipated consequence like with updateBlendHash() operate
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