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Since CC model 3.6 the engine has eliminated the updateBlendHash() perform used for Skeleton Spine and Renderable2D Component objects.
Please assist me know perform can change updateBlendHash() funtion on CC 3.6
Thank you!
#cocos creator, #3.6, #backbone, #Renderable2D, #updateBlendHash
When is it crucial to make use of this methodology?You can do that:_updateBlendFunc()
I used it after I had the difficulty that the file skeleton backbone after constructing on the internet browser was so clear that I might see the seamless web site background
I attempted _updateBlendFunc() however didn’t get the anticipated outcome like with updateBlendHash() perform
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