Home Game Development Cocos Creator vs CocosSecond-x – cocos2d-x

Cocos Creator vs CocosSecond-x – cocos2d-x

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Cocos Creator vs CocosSecond-x – cocos2d-x

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As a long-time group member right here I’ve to argue that the c++ model was successfully deserted after 3.17.2, and solely barely up to date to assist Metal with 4.0.

For new or younger tasks with months or years forward, please think about using the AXYS fork (was ADXE) going ahead for any C++ associated CocosSecond developments and tasks. I began calmly recommending this, however as of at the moment (Sept. 2022) and into the long run I can solely advocate forks or utilizing options like Godot, Unity, Unreal, or different recreation/rendering frameworks (SDL, et al).

Or construct your personal customized fork or customized engine one utilizing graphics/rendering/low-level frameworks or libraries (SDL, BGFX, Sokol, raylib, SFML, GLFW, ImGUI, openal-soft, and many others) in the identical approach that the AXYS fork did.

If you could have recreation tasks you don’t need to preserve on life-support, however need to launch future updates then I additionally would nonetheless think about porting over to this AXYS fork, despite the fact that cocos2d-x v3.17.2 and v4.0 are completely nice to make use of if you wish to repair all of the bugs and enhance it your self (that falls below “custom engine”).

(I’ve began porting all of the video games I’ve management over, however will in all probability go away one recreation on cocos2d-x since no updates are deliberate and it’ll be calmly maintained to work with newest SDKs till it can not and can then be pulled off the app shops.)

Relatedly, I additionally advocate in opposition to utilizing the “lite” model that Cocos Creator relies upon as a result of it’s by no means going to be up to date with issues the native c++ cross-platform recreation builders will need/want going ahead.

I’ll admit I’m unsure the very best substitute for this dialogue type but, and why I haven’t deleted my account right here but. CocosSecond over time from Python to iOS to X-platform has been an unimaginable group and open-source success, however all issues should finally come to an finish.

References:

My 2c
(godspeed)

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Thank you for the wonderful publish, i’ll look extra into these.

Thanks for the publish. I’ll considere it for positive. Couple of questions(perhaps it’s all defined within the hyperlinks already):1-is it any totally different on the way you construct a venture on with oficial cocos? I’m very confortable with visible studio and the way straightforward it’s to create a venture at present. 2- is there a group there the place we are able to ask and publish stuff? It appears that there’s virtually no exercise right here anymore on cocos2dx.

R

Edit: I noticed that my reply 1 is defined in git hub hyperlink. I suppose my query is how steady is it? I’m all the time a bit sceptic on “non official” softwares. If every thing is stable, I’d like to proceed my publish and contribute to maintain cocos2dx alive there.

I don’t consider there’s too many individuals utilizing AXYS, so I’m unsure I’d name it an energetic group, per se, however you might use the Github Issues if in case you have issues, and both this discussion board or perhaps StackOverflow.

It actually depends upon you or your workforce’s expertise as as to if you really want a discussion board like this one, or if GitHub Issues and StackOverflow can fulfill that want.

Unity3D and Godot have energetic communities. I’m positive Unreal does as nicely, however that engine all the time feels formidable to get into, from my perspective.

Anyway, I don’t have any nice recommendation right here past the assets for what to make use of as the inspiration that your recreation(s) is constructed upon.

godspeed

FYI. It modified title as soon as once more :slight_smile:
axis, adxe, axmol

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