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D&D has extra worlds than you’d suppose! Including these 5 marketing campaign settings you could not have tried. Or have you ever?
Dungeons and Dragons is chock stuffed with legendary worlds and storied cities. Neverwinter, Waterdeep, the Free City of Greyhawk, Sharn, and Palanthus.
These are the websites of journey and heroes. But there are entire different worlds… worlds not practically as more likely to get marketing campaign setting books, however price exploring nonetheless. Here are 5 totally different marketing campaign settings you may not have tried. Or possibly you may have. Whether you’re on the lookout for new worlds to attract from in your adventures, or a brand new technique to show how cool of a gamer you’re, get able to discover a number of the rarer, classic marketing campaign worlds.
Council of Wyrms
What it’s: Council of Wyems is a marketing campaign world and framework constructed round a single precept: everybody taking part in the sport is a dragon. Yup, that’s proper, everybody within the celebration goes to be a dragon, and also you’re going to achieve in ranges as you acquire years and gold and begin your individual hoard. Can you make it from Hatchling to Great Wyrm?
Why you would possibly prefer it: There’s a variety of mythological kind of enjoyable available on this setting, the marketing campaign setting undoubtedly leans closely on the concept of a Council of Wyrms overseeing the expansion and actions of dragons as they age. But when you may have time sufficient to take the lengthy view, there’s an opportunity to play with energy that you’d nearly actually by no means have the ability to get away with in a unique recreation.
Birthright
What it’s: Birthright is a marketing campaign setting that takes place in a world the place mortal heroes gained divine energy in an historical battle. And that energy, referred to as Regency, is handed down by way of bloodlines. In this recreation, heroes are scions of a bloodline, gifted with an influence that makes them pure leaders.
Birthright is a marketing campaign setting about turning into a ruler. It launched guidelines for enjoying at “The Domain Level,” with characters gaining ‘regency’ they’ll spend to control their area and occasions inside it. It’s truthfully one of many higher programs for determining how one can deal with participant characters organising store and operating their very own provinces.
Why you would possibly prefer it: If you wish to play a recreation of politics and planning, the place the heroes have a major pull on the earth, then Birthright is for you. It places heroes squarely within the path of energy, giving them entry to armies and letting them construct castles. It’s the final word sandbox toolset for the final word sandbox recreation. It requires further work on the DM’s half, however price it in the event you’re into that model of play.
Kingdoms of Kalamar
What it’s: Kingdoms of Kalamar was a setting for 3.x version Dungeons and Dragons. One of the few third celebration merchandise to achieve the official seal, KoK was revealed by an organization referred to as Kenzerco, who additionally made the Knights of the Dinner Table, Kingdoms of Kalamar had a really basic old-school really feel to it.
The entire setting is there as extra of an train in simulation – you’ll discover issues from all features of even peasant life right here. Including an early journey that casts the PCs as farmers, and proceeds to take them by way of that life and into adventuring as an idea.
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Why you would possibly prefer it: Aside from having the final word tutorial label, Kalamar is a really granular setting. Taking place in a world that actually desires to seize that old-school feeling of representing a world with recreation mechanics. It has a variety of excessive fantasy archetypes – although they have a tendency to make grittier selections. So if you’d like excessive fantasy, however grim fantasy, this one is likely to be for you.
Mystara
What it’s: Mystara was one of many earliest (and technically essentially the most primary) D&D worlds on the market. Originally developed below the title of “The Known World” by Lawrence Shick and Tom Moldvay for his or her residence marketing campaign of Dungeons and Dragons, Mystara joined the official canon as soon as Schick (and later Moldvay) was employed by TSR to work on the Expert Set. They wanted a world to make use of because the background materials, and lo and behold, one was extant already, simply ready for use.
Its first look was in Module X1, The Isle of Dread.
The Isle of Dread is a reasonably normal, downright easy journey, designed to introduce ideas like wilderness exploration and thriller to teams solely accustomed to dungeon-crawl model adventures on the time. Remember, this was again within the day when dungeons had ranges, and also you needed to go down a stage in the event you wished to stage up, so exploring the overworld merely wasn’t accomplished.
Why you would possibly prefer it: Mystara is decidedly stuffed with journey. There’s a giant empty hole world inside a world stuffed with dinosaurs. Including a magic carnosaur who has declared his land to be sacred floor. The paddocks ate endlessly.
Lankhmar, City of Thieves
What it’s: A metropolis accomplished proper. Lankhmar is a metropolis for adventurers. It’s simply among the best metropolis dietary supplements on the market. Other marketing campaign settings would possibly take you on a tour of their realms. Lankhmar brings a metropolis to life.
Why you would possibly prefer it: If you wish to see how a metropolis interacts with individuals–whether or not itself, monsters, or PCs, that is the setting for you. Lankhmar breathes life right into a metropolis. Transforming it into one thing that you would be able to discover. Or use it for inspiration in your individual video games. Plus it has a hyperlink to Fahfrd and the Grey Mouser, so you actually get to step right into a metropolis that beats in time with historical past.
Happy Adventuring!
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