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D&D: Five Indispensable Pieces of Non-Magic Items

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D&D: Five Indispensable Pieces of Non-Magic Items

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Magic objects are wonderful, and all. But these non-magic objects gained’t stop on you when that Beholder opens up its dreadful eye.

Dungeons & Dragons is a sport all about dwelling out your wildest fantasies. Big energy journey fantasies like “you routinely get eight hours’ rest.” Or “you can, with nothing more than effort, improve yourself in measurable ways that everyone notices.” But maybe the most important fantasy of all of them is: “you get paid well for your work.”

After all, adventurers steadily deliver again hordes of treasure. Gold, silver, and naturally, magic objects. But the issue is, magic objects will give out on you when antimagic fields are round. And not each dungeon is chock stuffed with them.

Don’t fear although, as a result of when you can’t purchase magic objects in shops (in default D&D) you can purchase equally indispensable non-magic objects. Items like these!

Alchemist’s Fire/Doom

Would you prefer to inconvenience an enemy with out them having to make a save? Flasks of Alchemist’s Fire, or the a lot stronger, Alchemist’s Doom, can do precisely that. These flasks of sticky, adhesive fluid ignite when uncovered to air. Throw it as much as twenty toes at a goal, and when you hit them they take both 1d4 or 2d6 harm in the beginning of every of their turns. No matter what. No save ends it.

The solely method they’ll put it out is by sacrificing their motion to make a DC 10 Dexterity examine to extinguish the flames. So not solely should your enemy select between losing their motion or taking hearth harm, they won’t even put it out in the event that they spend an motion on it.

And each motion they spent dousing the flames is an motion not spent killing you.

Torpor

Poison bottles remoted on white with clipping path. High-resolution 3D rendering.Similar photographs:

This is a poison, which makes it tough as a result of persons are already flying to level out that a number of monsters resist poison. But much more, don’t resist poison than do. And Torpor is especially nasty.

It prices a reasonably gold piece, weighing in at 600 gp for a dose. But as soon as ingested, the creature poisoned by this should succeed on a DC 155 save or develop into poisoned for 4d6 hours. The poisoned creature is incapacitated. Meaning they gained’t be capable to take actions or reactions. And till the allotted time is up, they won’t wake.

Portable Ram

Are you bored with doorways being in your method? Did you already know that for 4gp, you may grant your self a +4 bonus on any Strength examine to interrupt down doorways? No extra do it’s a must to be outshone by the truth that you may’t roll above a 3. Increase your may and Kool-Aid Man your method by way of each dungeon you come throughout now.

Tangler Grenade

Veterans of third and three.5 editions will acknowledge this merchandise. Once generally known as the tanglefoot bag, a tangler grenade is an alchemical merchandise that shatters into sticky goo while you throw it at somebody as much as sixty toes away.

Once you do, each creature inside 10 toes of wherever it lands, should make a Dex save or be restrained. And it takes a DC 20 energy to free your self when you’re caught in it.

Healer’s Kit

Sure it’s not the strong merchandise everybody needs it was. But a healer’s equipment will come in useful while you actually want it. All it does is mechanically stabilize a personality who’s bleeding out. But when your buddy solely has yet one more saving throw left earlier than they’re useless, and the GM simply counterspelled your final Healing Word spell, a healer’s equipment will come by way of each single time.

Happy Adventuring!

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