Home Board Game D&D Sure Has a Surprising Amount of Guns

D&D Sure Has a Surprising Amount of Guns

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D&D Sure Has a Surprising Amount of Guns

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For a sport about medieval fantasy, D&D positive has loads of weapons. From assault rifles to lasers to topaz annihilators and extra.

Dungeons & Dragons, a sport about heroic fantasy adventurers, is packed stuffed with weapons. Like, a stunning quantity. You wouldn’t consider what number of, besides we’re about to take you thru most, if not all of the weapons in D&D.

So strap in, and let’s check out every little thing from Antimatter Rifles to Topaz Annihilators.

Antimatter Rifle

This is a futuristic martial weapon that may shoot twice earlier than it have to be reloaded. It fires antimatter rounds, which in D&D, means necrotic injury. Every shot offers 6d8 factors of necrotic injury. It has a brief vary of 120 toes, and an extended vary of 360 toes, which implies a longbow virtually doubles its vary.

And, because it’s only a common weapon, this implies you might doubtlessly discover a magic antimatter rifle. Or use your artificer to infuse it with magical powers.

Arcane Cannon

This is extra of a cannon than a gun. But it fires blasts of elemental power. Acid jets, fireplace jets, balls of lightning or frost. You title it, this cannon shoots it. It’s an efficient weapon for Spelljammers, to make sure.

Automatic Pistol

This is your customary, fashionable computerized pistol. It solely offers 2d6 piercing injury with a single shot, which means an Oathbow out-damages it. And it’s solely efficient out to 50 toes, with an extended vary of 150 toes. But it could shoot 15 instances earlier than reloading.

Automatic Rifle

This computerized rifle does barely extra injury than its pistol counterpart. It offers 2d8 piercing per assault and has the burst fireplace property, which implies you need to use it to assault a 10-foot dice space, forcing creatures within the space to make a DC 15 dex save or take injury as if they’d been hit.

Hunting Rifle

More highly effective than the automated rifle, this rifle offers 2d10 injury. But nonetheless can’t shoot as far or as precisely as a longbow, which outranges even the longest-range firearm.

Laser Pistol

This futuristic firearm fires a concentrated burst of radiant power, dealing 3d6 injury on a success. Though it could solely shoot out to a most of 120 toes.

Laser Rifle

The laser rifle, however, can shoot about half so far as a Longbow. It fires a beam of 3d8 radiant injury out to 100 or 300 toes.

Musket

A favourite of the Giff, the Musket is a big firearm and the primary that has an precise gold piece price. It’ll run you 500 gp, and may shoot a projectile that offers 1d12 piercing injury out to a most of 120 toes.

Pistol

Just an ordinary pistol. Flintlocks have the loading property, which implies you’ll be able to solely shoot it as soon as regardless of what number of assaults you’ll be able to usually make. It does deal 1d10 injury although and has a 30/90 ft. vary. So if you wish to dwell your pirate or area pirate goals, it is a excellent spot to start out.

Revolver

A revolver will be present in Waterdeep: Dungeon of the Mad Mage. The mad mage himself, Halaster Blackcloak, is in possession of it. It’s a six-shooter, and every shot offers 2d8 piercing out to musket ranges. So it’s higher than the musket in just about each regard.

Shotgun

A two-shot weapon that fires out to 30/90 toes whereas additionally dealing 2d8 injury. It doesn’t do an space of impact, so it’s like a heavier pistol, actually.

Topaz Annihilator

A magical firearm out of Fizban’s Treasury of Dragons, the Topaz Annihilator is a magical musket. Only it doesn’t shoot bullets. It shoots bursts of necrotic injury, dealing 2d6 on every hit. It disintegrates something it reduces to 0 hit factors, be it a creature or object.

It can additionally be used to forged the disintegrate spell as soon as per day. When you actually need to hit laborious.

Happy Adventuring

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