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Build extra and higher dungeons with the Dungeons Delver’s Guide for 5E and A5E. Level Up your delves, make them legendary!
The of us from Level Up are again with one other wonderful sourcebook. Their latest, The Dungeon Delver’s Guide is geared toward each fifth Edition and Advanced fifth Edition (which you’ll study all about proper right here). But whether or not you play vanilla D&D or desire your adventurers to be crunchier, this guide is an indispensable information to that almost all iconic RPG idea: the dungeon crawl.
Dungeons and the delves by means of them have been part of RPGs since their daybreak. And the Dungeon Delver’s Guide is jam-packed with recommendation on constructing a extra dynamic, compelling dungeon. But it has a ton of latest choices for gamers too. Let’s have a look!
The Dungeon Delver’s Guide – Kickstarting Now
This important sourcebook to be used with 5E and Level Up: Advanced 5E incorporates the whole lot you want to create compelling and lethal mazes and lairs, and new participant choices for adventurers who need to enterprise under and return to the floor alive.
The Dungeon Delver’s Guide is a toolkit for anybody who needs to design, run, or discover dungeons. In the 300-page guide, you’ll discover all types of useful instruments for creating dungeons, making them enjoyable to discover, and attractive gamers ever deeper into extra lethal lairs:
- New character choices, from ratling decomposer druids to doppelganger shadow stalker rogues — 6 new heritages (races), 10 new cultures, 4 new backgrounds, and 13 new archetypes (subclasses)!
- New gear, spells, and mounts to arrange your adventurers in opposition to subterranean threats.
- More than 100 intelligent traps, methods, and puzzles that problem gamers as an alternative of punishing them.
- Terrifying new monsters which populate the darkest corners of the world.
- How-to guides for constructing satisfying underground adventures
- A dungeon-building system to construct distinctive, thematic dungeons and lairs, with guidelines for themes, a system for stocking the dungeon, and in depth random dungeon mills.
- Premade dungeons for characters of any degree, able to drop into an present marketing campaign.
- A information to the haunted cities and midnight seas of Underland, the bizarre realm beneath the earth.
You can try the desk of contents above. There’s three predominant sections: the participant part, which incorporates new heritages, tradition, backgrounds, subclasses, gadgets, and spells. After that, the GM part is filled with design recommendation and incorporates pre-made dungeons. All this rounded out with a treasury of magic gadgets, monsters, and NPCs to make your delves actually wealthy.
You can discover all of this at their Kickstarter, and you’ll even try the intro to the guide by following this hyperlink.
Back the Dungeon Delver’s Guide Kickstarter Now
Happy Adventuring
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