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Hi everybody! I’m Jérémy Hartvick, recreation design director at Deck13, and presently engaged on the not too long ago introduced Atlas Fallen. Atlas Fallen is a heroic-fantasy action-RPG which can take you to a ravaged sand-covered world the place ferocious creatures await to pull you into spectacular fights. The fight system departs from our earlier productions—that was one of many largest challenges we took on… and that’s what I’m right here to speak to you about!
Our staff at Deck13 has gathered lots of expertise with close-combat preventing duels, and we needed to proceed on this path, however with a unique angle and fully new mechanics, aiming for much more fast-paced and effects-loaded fights that require talent and timing. We designed the fight to be simple to select up but additionally loaded it up with mechanics which are tough to carry out to perfection.
While retaining a visceral really feel in addition to sure strikes which have been core to The Surge collection, Atlas Fallen’s fight is primarily outlined by velocity and fluidity. We’ve saved concepts just like the physique half concentrating on system and the implant system, utilizing a unique strategy to greatest assist the accentuated RPG side. We pushed every thing a step additional within the path of superior character administration and moveset customization, so that you’ll get to strategy fight in your individual method.
Game really feel is our predominant concern in relation to designing Atlas Fallen. We’ve let strict constraints of realism apart to give attention to giving an exciting, overpowering feeling to the sport. One of the chief design components to realize that is Sand Gliding, which is how the hero will transfer throughout the huge world of Atlas Fallen. It’s key to the sport’s excessive mobility system, and it brings superb velocity and verticality to the spectacular motion of combats.
Another highly effective side of Atlas Fallen’s fight system comes from the hero’s gauntlet. Rather than utilizing precise weapons, the magical energy of this gauntlet permits the hero to govern the sand which covers the world and switch it right into a transformable weapon. Thus, there isn’t a have to put a weapon again earlier than taking one other out, and altering from one to a different throughout fight turns into a seamless transition.
This results in epic, combo-driven dynamics, which in flip feed one other central ingredient to Atlas Fallen’s fight system: the Momentum bar. It consists of a gauge which will get crammed as you multiply combos, progressively powering the gauntlet for elevated injury and additional abilities. It provides a splendidly overpowering feeling to your assaults.
To sum it up, we’re exploring how far we will take a fight system based mostly on velocity, agility and dynamism, and the way in which that may be mixed with an RPG world which affords loads of exploration. We really feel that it’s a great deal of enjoyable and we’re positive you’ll love slaying extraordinary beasts with the facility of the sand!
Atlas Fallen will launch on PlayStation 5 in 2023. Wishlist the sport now and keep tuned for extra information!
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