Home Board Game Designer Diary: Roll Camera! and the B-Movie Expansion | BoardGameGeek News

Designer Diary: Roll Camera! and the B-Movie Expansion | BoardGameGeek News

0
Designer Diary: Roll Camera! and the B-Movie Expansion | BoardGameGeek News

[ad_1]

Board Game: Roll Camera!: The Filmmaking Board Game

The Inciting Incident

In August 2017 I launched the Kickstarter marketing campaign for Itchy Feet: The Travel Game, a card sport based mostly on my internet comedian, absolutely believing that to be the start and finish of my flirtation with the world of tabletop video games. I figured if I had been fortunate, I’d elevate $15k, break even, have a neat little bit of merch for the comedian’s followers, and that will be that. Instead, the marketing campaign raised over $113,000, to my utter disbelief and astonishment, to not point out that of my family and friends! After printing and achievement was full, my spouse inspired me to make one other sport. “You’d be silly to not”, had been her precise phrases. The gears began handing over my head.

My profession and keenness was filmmaking. Since I used to be ten years outdated, I’d been directing films. I went to movie faculty in LA, labored in Hollywood, freelanced in Europe, and helped construct and lead a movie faculty in Berlin. The internet comedian was only a enjoyable aspect factor; I used to be a filmmaker. Then, in December 2018, I used to be within the Berlin metro on my solution to a Christmas occasion, listening to an episode of the Imaginary Worlds podcast about indie board video games, when the host started speaking in regards to the explosion within the number of themes that fashionable board video games had been experiencing. And it immediately struck me: What a couple of board sport about making a film?

Board Game Designer: Malachi Ray Rempen

It was so apparent! Shooting a movie has so many parallels with taking part in a co-operative board sport: You work collectively, every with a particular function that has “particular skills”, shifting individuals and issues round in an outlined bodily space beneath specified guidelines, motivated by ever-dwindling sources whereas challenges escalate. I imply, come on, storyboard scenes are already the form of taking part in playing cards! This factor designs itself!

It appeared SO apparent that I used to be certain it had been completed earlier than, however I discovered that the majority “movie-making” video games, like Dream Factory or Hollywood, had been from a studio government’s perspective — matching actor varieties with scripts, that form of factor — they usually had been all aggressive. That did not curiosity me. I wished a sport that captured my very own indie filmmaking expertise: what it is prefer to work collectively beneath the stress of time, funds, and every thing going unsuitable, towards that unusual intangible creative purpose of cinema. THAT is actual film magic and one thing value sharing, in order that Christmas in my in-law’s home, I set to work.

The First Few Takes

My first try on the design was probably the most literal: Players had roles that made selections on what to do and will “veto” one another in ways in which mirrored precise movie workforce hierarchy. The board was a film set with a hex grid on which you positioned crew and tools. And that was just about it.

Board Game: Roll Camera!: The Filmmaking Board Game

I performed one sport of this model with my brother, who mentioned in his politest voice potential, “Well…it is not very enjoyable.” I spotted I had gone TOO literal. The simulationist strategy would not work; I wanted not less than one stage of abstraction that will enable gamers to get into the world of the sport.

Board Game: Deep Space D-6

Being comparatively new to this business, I did not know of many board video games on the time, and I did not actually know BGG too effectively both, so I requested my board gamer buddy whether or not he knew of any video games that featured a crew. He urged I borrow his copy of Tony Go‘s wonderful Deep Space D-6. This sport was a revelation: The crew are cube, and their roles are totally different faces on a set of customized d6s. You assign them to areas of the ship based mostly on which faces you roll, and one face is a (!), which accumulate to spawn enemies. It’s like Faster Than Light: the solo board sport. It’s superior — and it was precisely what I wanted, so I borrowed this core mechanism wholesale to see if it offered the abstraction I wanted.

Later on, when it grew to become clear that the crew cube placement mechanism was right here to remain, I reached out and requested Tony whether or not he was okay with me utilizing the thought. He graciously gave the challenge his blessing. I did not technically want it, in fact, however I felt higher with it. I wished him to really feel not that one thing had been taken away from him, however slightly that his work had impressed one thing new. Credit the place credit score is due! Thanks, Tony.

Board Game: Roll Camera!: The Filmmaking Board Game

Now, though this primary dice-based model was in fact riddled with early-design points like over-complication — two forms of customized cube, one for crew and one other for tools, a guidelines for taking pictures a scene?? — and imbalance, it was virtually instantly enjoyable to play. Most of the basic components of the ultimate sport’s design are in that picture above: a rolling market of shot playing cards to shoot, issues that crop up, the regular downward march of funds and schedule, and the strain of the restricted die faces pulling you in numerous instructions — traditional cube placement at its finest. Although the crew cube was (and stays) the least straight thematic factor in regards to the sport — on an actual movie set you clearly do not simply get a random assortment of crew every day — it delivered that lifeless correct filmmaking feeling of getting to do an excessive amount of with little or no, in addition to the uncertainty of what every new taking pictures day will convey. Overall, I used to be delighted. The sport was working!

And better of all, proper at this level the sport’s title smacked me within the face at about 100 miles an hour. I used to be studying about Roll Player, fascinated about that pun and what variant would possibly work for filmmaking given the cube mechanism, when — WHAM, there it was: Roll Camera! It was simply too good.

The Kuleshov Effect

But the sport nonetheless had these many design points to iron out. Chief amongst them, the movie set space was wayyyyy too static. It simply felt actually stiff to assign actors, lights, and different tools to those mounted areas on the set space. Real filmmaking is extremely dynamic; you’re all the time shifting round into totally different formations and patterns as required by the scene. The hex grid on my first iteration allow you to actually place something wherever you wished, which was nice. I nonetheless had all these particular person items for crew and tools. But now they had been cubes. Hmm. What if…A-HA!

Board Game: Roll Camera!: The Filmmaking Board Game

Once once more, this set grid was a step towards abstraction and away from simulation — and but, as soon as once more it way more precisely captured the real-world filmmaking course of. Weird!

I used to be studying a LOT at this level in regards to the relationship between theme and mechanisms in board sport design, particularly in regards to the inverse relationship between constancy and authenticity. I would not have been in a position to put it into phrases for you on the time, however I used to be realizing that fairly often, the extra a sport part LOOKED just like the factor it was attempting to characterize, the much less it truly FELT like that very same factor when engaged with — and the reverse was additionally true, to some extent.

Board Game: Pax Pamir: Second Edition

It was nonetheless early 2019, over a 12 months earlier than I found Pax Pamir: Second Edition, nonetheless as we speak my go-to instance of this concept made good. Give me resin blocks over high-detail minis any day of the week. I’d argue that this pertains to the outdated filmmaking rule of thumb that the monster is scarier when you DON’T see it (see: Jaws, Alien), or that outdated true however ineffective writing tip: “Show, do not inform.” Your creativeness filling within the blanks is way extra fertile and emotionally participating than something that might be detailed for you by another person. In truth, the extra you element, the much less relatable it turns into. Cinema is on the top of its powers when it suggests, and so, I now imagine, are board video games.

Anyway, when you scroll again as much as that picture, you will discover one other new addition to the sport’s design: the dual-sided high quality monitor beneath the set space and above the funds. Initially my concept was to attempt to be humorous and recommend that you just could not make a movie that was each good and in style; you had to decide on one of many two, a form of meta-commentary on my half. So, some scenes when shot would push the meter up in recognition, whereas others would push it towards awards. Popularity would achieve you cash, awards would achieve you bonuses.

It’s a enjoyable concept that made it fairly far down the road till in a while a filmmaker buddy of mine performed a prototype and instantly mentioned, “So you may’t make Gladiator?” I do not actually like Gladiator, however I took his level. I might foresee this smart-alecky remark coming at me again and again after publication, so I later modified this meter to total high quality, if solely to save lots of myself the annoyance. It managed to keep up its dual-sided nature; within the closing design you must make a movie that is both “Not Bad” or higher, or “So Bad It’s Great”, however nothing mediocre, which nonetheless as we speak manages to get amusing every time I train the sport the primary time.

Places, People! Picture’s Up!

Around this level the design was steady sufficient that I assumed I ought to begin prototyping a bodily prototype of the sport with a wider group of individuals.

Board Game: Roll Camera!: The Filmmaking Board Game

Hoo child, that is ugly. Yes, it is actually scrapped along with tape and a cardboard field. I did attempt consciously to be spartan with the format at this level. I did not wish to do extra paintings and graphic design than was completely crucial (for some motive I felt the shot card paintings WAS crucial), largely to save lots of myself the trouble of redoing it later, and which I now know is the rule of thumb in sport design.

But, I discovered, withholding graphic design does come at a UX value. I figured I might simply cram every thing collectively like a condensed wireframe and it could be at its best to playtest — but it surely wasn’t. In truth, regardless of its minimalism, gamers discovered this model of the sport complicated. Eventually I spotted this wasn’t because of the gameplay itself, however slightly how the gameplay introduced itself via its “interface” on the board and playing cards.

This was a extremely useful lesson: Graphic design, paintings, and gameplay are intimately fused, not less than for me. I truthfully don’t know how different publishers can handle to place a sport collectively taking design, artwork, and graphic design from separate locations. I get that these individuals normally work collectively, however I doubt they will afford the continual form of iterative back-and-forth between the three areas that I did on Roll Camera. I suppose that is what extra expertise will earn you.

Playing with the primary bodily prototype impressed me to provide shot playing cards — later renamed “scene” playing cards to keep away from complicated “shoot a shot” kind language within the rulebook — two sides: a “earlier than” aspect and an “after” aspect. This cleared up an annoyance I had early on that scenes within the modifying room, after being “shot”, nonetheless appeared like storyboard sketches; now they might have a colourful “cinematic” aspect to indicate they’re “within the can”, as they are saying. This change additionally allowed me to place totally different data on all sides of the cardboard. This, in flip, gave me a chance to make the “modifying” a part of the sport a bit extra attention-grabbing.

Board Game: Roll Camera!: The Filmmaking Board Game

Above are some scene playing cards which were “shot” and are within the modifying room aspect of the board. On the appropriate aspect of the playing cards you will see their bonus (film tickets = recognition, laurel wreaths = awards, as described earlier), in addition to numbers and arrows pointing down. Until now I used to be discovering in my testing that there was no motive to place the scene playing cards in any specific order after the movie had been shot, which once more did not really feel very thematic; in fact modifying can dramatically alter your closing movie. So the thought right here was that adjacency would matter; sure scenes would influence different scenes above and under them. It could be a bit effectivity puzzle to attempt to maximize your movie’s output based mostly on the association of the scenes.

Board Game: Isle of Skye: From Chieftain to King

Personally, I actually preferred this puzzle because it was tense and lots of the modifying numbers had been excessive sufficient to make modifying a central a part of gameplay, however gamers in the end discovered it complicated to learn. Around this time I examine Isle of Skye, through which at set-up, 4 scoring tiles (out of many) are revealed to find out which tile patterns will award victory factors. I cherished the replayability that this provided, so impressed by this, I created “script” playing cards that had been set out anew every sport, then assigned the scene playing cards totally different colours. The adjacency of colours within the modifying room offered the patterns that will rating variously in line with the script.

This was the very best type of design selection as a result of it killed a flock of birds with one stone: Editing was essential once more, house on the scene playing cards was freed up, and I acquired the thematic one-two punch of including a film script PLUS giving scenes colours, which corresponded to their “emotional content material”, knowledgeable by the paintings. It all simply got here collectively so effectively.

I’ll Be In My Trailer

There’s yet another mechanism current on this iteration that I actually cherished, however which needed to get lower, that this provides me the possibility to speak about: the crew temper.

Board Game: Roll Camera!: The Filmmaking Board Game

I wished a dynamic approach for concept playing cards (the useful type of card) and drawback playing cards (the unhelpful form) to enter the sport. Deep Space D-6 has an “alert” system through which one face of every crew die is a (!) that should be slotted into an alert space; three alerts attracts a brand new enemy. I additionally had this in early variations, however fairly rapidly I wanted the true property on the cube and deserted it. Instead, I got here up with this mechanism through which the sport’s bonuses and penalties could be meted out by how the crew is feeling, represented by a giant “crew temper” die. At the beginning of your flip, you’d roll the die, then place it on the corresponding space on the temper monitor and get the bonus or penalty. You might then later use numerous playing cards and/or cube placement slots to influence the crew’s temper, mitigating the randomness.

On paper, I cherished this method for 2 causes. First, that huge chunky enjoyable crew temper die would have made a terrific part (simply have a look at that factor!), and second, I cherished what it mentioned in regards to the theme. The actuality of filmmaking (or any type of group work actually) is that morale is totally essential. The distinction between crappy sodium-heavy snacks and wholesome ones, for instance, can fairly actually make or break a taking pictures day in the true world. It’s essential to deal with your crew and take into consideration their well-being. I preferred that this mechanism gave a face to those in any other case poor abstracted dice-people working for you. They are individuals, too, you already know! It appeared solely truthful that their temper ought to have some energy to swing your movie’s manufacturing.

But the issues with it had been fairly obtrusive. You can in all probability already inform it isn’t very attention-grabbing, gameplay-wise. It’s additionally awkward to have your flip contain first rolling a die, then rolling extra, totally different cube. Even when you can mitigate the crew temper roll to your benefit, between the temper and crew cube it simply felt very arbitrary to have so many sport methods related to random cube chucks.

And when you DO get the mitigation beneath management, then issues do not come up in any respect, which can also be not enjoyable, although you are technically taking part in effectively. Too a lot was tied up into one roll of the die, so the crew temper was scrapped, and no person missed it however me. Maybe this thematic concept will discover its approach into one among my future video games, however with a stronger design to again it up.

Dramatic Arc

Playtesting continued via 2019. I iterated rapidly. I knew I used to be on to one thing right here as a result of gamers had been all the time absolutely engaged with the sport’s puzzle, and virtually all the time the strain elevated as funds and schedule dwindled and got here right down to the wire close to the ultimate turns. Players appeared to win the sport as a rule, however on the identical time virtually all the time expressed not less than as soon as throughout the sport, “Oh no, we will lose!” in desperation. I felt this was a powerful characteristic. If the sport might all the time really feel prefer it COULD have tipped into failure close to the top, it did not matter if there have been extra wins than losses. This would later be tweaked with issue ranges, in fact.

The finest suggestions I acquired, nevertheless, which inspired me to remain the course, got here from my fellow filmmaking pals and colleagues, who virtually with out fail would say after taking part in: “This feels precisely like making a film.” In truth, even as we speak I hear reviews of individuals from the movie business avoiding Roll Camera as a result of it is “Too very similar to work!” I really like that.

Expanding the Call Sheet

There had been nonetheless two main closing items of the sport’s design, each of which got here into place after the playtest pictured under. My prolonged household and I had been vacationing collectively in a fort in Ireland. (Hence the tapestry — castles are literally tremendous cheap on Airbnb, imagine it or not!) It rained actually because Ireland, so we performed Roll Camera fairly a bit. After this particular playtest with my brother and his girlfriend, she checked out me and mentioned, “It’s enjoyable, however why is that this a sport for a couple of individual?”

Board Game: Roll Camera!: The Filmmaking Board Game

Oof.

But she was proper. At the time, the sport had no particular person participant roles or participant boards and no hand of concept playing cards. It was fairly actually multi-player solitaire; you simply all labored collectively doing what one individual might do by themselves. Not nice.

Being new to the world of board video games gave me some essential benefits within the design, growth, and publishing of Roll Camera. As an outsider, I didn’t carry a lot baggage about what a board sport “ought to” be, or (other than my analysis of each dice-placement sport in existence throughout design) what had been completed earlier than, or what the business’s pulse was, or certainly care a lot what most individuals thought, so I used to be free to do just about no matter I preferred with out actually feeling tied to something specifically. I believe that made Roll Camera really feel in lots of ways in which it “got here out of nowhere,” largely for the higher.

But the flip aspect of this blissful ignorance was that I used to be probably not a part of the dialog about alpha gamers / quarterbacking in co-operative video games, which meant I reinvented that individual wheel from SCRATCH. I’m actually happy with how constructive the reception of the sport has been on that time specifically, contemplating how little I knew getting into. It might have gone actually unsuitable. Ignorance is a harmful bedfellow!

In the top, I used to be blissful about my brother’s girlfriend’s critique as a result of it gave me the chance to convey one thing again that hadn’t discovered a spot within the design for the reason that very first iteration: participant roles!

Board Game: Roll Camera!: The Filmmaking Board Game

Again, as with every satisfying design selection, the addition of participant boards completed a number of issues. First, it let gamers really feel that part of the sport was “theirs”, which I discovered is psychologically essential, particularly for co-operation. Ironically, it is tougher to really feel such as you’re contributing if possession over every thing is shared. (There’s a political argument in there someplace for somebody cleverer than me.) It additionally gave them a “individual” they might be, a job they might inhabit, and thematic video games thrive on this role-playability. Plus it allowed me to satisfy on that closing a part of the filmmaking fantasy: being a named head of division. I’m the director! Do as I say! No, I’m the producer! I’m your boss! It’s simply good enjoyable.

This change additionally provided new dice-worker placement potentialities, which might differ relying on which participant boards had been in play. This was wanted as a result of the principle board actions grew to become kinda rote after some time. It did not take a lot effort to nerf these sufficient to make your participant board or different gamers’ boards a necessity to get out of a troublesome spot. Finally, particular person participant boards gave a motive for the gamers to recommend to one another what they might do on their flip or what others might do to contribute, making the sport way more interactive. Home run!

Have Your People Call My People

The concept playing cards had been the second system to get an overhaul, and the manufacturing assembly mechanism is without doubt one of the locations the place gamers and reviewers have mentioned that the sport affords one thing novel to the co-operative expertise.

Well, I’ve to return clear: It wasn’t my concept. I imply certain, the thought playing cards had been my concept, however they had been pretty simple; when you performed the manufacturing assembly motion, any participant might play an concept card from hand in the event that they wished to, then you definately determined methods to use them. It was superb, however muddy. When I allowed anybody to pitch, it was virtually by no means completed by gamers when it wasn’t their flip. If I pressured everybody to pitch, inevitably the opposite gamers used it to dump their “dangerous” concept playing cards as a result of they did not wish to overrule the lively participant.

Board Game: Roll Camera!: The Filmmaking Board Game

I now, in fact, cannot discover it for the lifetime of me, however I posted right here on the BGG boards that I used to be caught on this concept card system, and a few intrepid person urged that three concept playing cards would all the time be performed: one to be activated instantly, one saved for later, and one discarded. The “saved for later” actually introduced the thought playing cards to life, since you knew that even when yours wasn’t picked, you would pitch one thing to be helpful for the long run — however there was all the time the chance it would be discarded. Either approach, not one of the playing cards pitched might be returned handy. This change simply made the choice house round concept playing cards SO way more attention-grabbing. (Editor’s be aware: Josh Ellis urged this concept right here in Nov. 2019. —WEM)

Best of all, this modification immediately made gamers say issues like “I’ve a GREAT concept!” or ask, “Does anybody have any concepts?” or recommend puckishly, “I’ve a horrible concept”, all of which work towards making the manufacturing assembly really feel like an actual assembly — as a result of it’s one.

This taught me so much about sturdy language in sport design. In many video games, you hear gamers say one thing like, “I will pay two story factors to activate that blue tile, so when you play that sword card we will achieve that motion buff.” Hard to inform what that is purported to imply outdoors of the sport’s methods. In Roll Camera, a lot of the elements and actions are named such that throughout the sport, gamers are talking within the language of the theme. They will generally say issues like, “We’re working out of time, we have now to shoot!” or “Let’s not resolve that drawback now, let’s maintain a manufacturing assembly!” or “Our movie’s high quality is horrible! You’re the director, cannot you compromise on the funds a bit?” All of which make you sound such as you’re truly on a movie set making a film — or not less than, what you THINK it truly feels like on a movie set making a film, which is nice sufficient!

This form of naming wasn’t completed consciously right here; it simply got here naturally on account of my objectives with the design, but it surely made such an impression on me that will probably be on the entrance of my thoughts in any future designs, that is for certain.

Cheap, Fast, Good: Pick Two

The closing little bit of design value mentioning includes what was referred to as the clipboard:

Board Game: Roll Camera!: The Filmmaking Board Game

Ooh, cinema-y. This part made it to date that it is within the Kickstarter marketing campaign video! I actually preferred the clipboard as a result of it felt proper to carry in your fingers, similar to precise essential manufacturing paperwork for a movie’s funds and schedule.

The intention was to print it on thick board and use clips for trackers in order that it could be a REAL CLIP BOARD, get it? It simply labored. But in the long run, I could not discover good clips. Any current clips the producer had had been made for card inventory, and I did not need it to be flimsy card. I knew the clips would fray the sides, and anyway it isn’t purported to be flimsy. A clipboard is sturdy! But board-sized clips had been both so tight they scraped the printed artwork or so unfastened they slid far and wide. It simply wasn’t going to work.

Someone urged I check out the Gloomhaven dials, and I did, however I wasn’t all that excited at first. I nonetheless wished that clipboard. Eventually although, on a whim I threw collectively a sketch and the producer made a prototype, and you already know what? I used to be offered.

Board Game: Roll Camera!: The Filmmaking Board Game

They felt good, I might give them a “movie reel” look to not less than maintain issues within the movie theme, and better of all, I used to be in a position to print the problem ranges on the again aspect of the dials, which is one thing I used to be having bother with on the clipboard. To arrange, flip the dials over to the again, set the problem in line with your selection and participant depend, and on the entrance it is able to go. As typical, I’m most happy when a design selection can influence a number of areas and resolve a number of issues without delay — very similar to a very good movie scene, which ideally ought to have the ability to ship details about characterization, background, plot, and setting, all on the identical time.

Board Game: Roll Camera!: The Filmmaking Board Game

The Martini

So there’s an outline of the design and growth of Roll Camera! The sport was initially printed in 2021, however offered out rapidly and the reprint is now accessible, together with editions in lots of languages and, in fact, the anticipated B-Movie Expansion. I’ll say a bit in regards to the design and growth of that right here as effectively.

The Cutting Room Floor

During Roll Camera‘s design I had a number of concepts that did not make the lower (appropriately sufficient). When the bottom sport’s Kickstarter marketing campaign did effectively, I figured it was value exploring an growth using these leftover components, and I did some preliminary design work.

Board Game: Roll Camera!: The B-Movie Expansion

I’ve acquired to be sincere, I rediscovered these style scene playing cards once I was rooting via my outdated Roll Camera field o’ prototypes for this diary. I had fully forgotten about them. You can inform they’re from a really early level within the design course of as a result of they’ve the little movie reel icon, which dates the design to when the standard monitor was nonetheless in style vs awards, so the thought to include style scenes was there from very early on, however I by no means discovered a very good place for them.

After Roll Camera! hit individuals’s tables, one of the oft-repeated feedback was the need for “extra scene playing cards!” This was a good way to discover a new house for an outdated concept, and similar to these preliminary style card designs had their very own little mini-mechanism (as indicated by the ghost and cowboy boot icons), so does the B-Movie Genre mechanism present a brand new layer of problem for gamers.

The second aspect was one thing I had deliberate till very late within the design: a semi-cooperative mode. My concept was, thematically, gamers might compete for “credit score” on the movie. Each motion you took would earn you factors, and the participant with probably the most factors gained — IF the movie was efficiently accomplished on time, beneath funds, and of applicable high quality! If not, then the participant with the FEWEST factors would win. They might discover one other job unscathed, using believable deniability; it wasn’t THEIR fault the movie had tanked!

Board Game: Roll Camera!: The B-Movie Expansion

Thematically I discovered this concept pleasant, and I used to be certain it might work by some means. I turned out to be sorely mistaken. The sport mode was lower totally after months of attempting and failing to make it work. It’s in all probability for the very best.

Board Game: Roll Camera!: The B-Movie Expansion

At this level, I’ve to confess, I used to be fairly Roll Camera‘d out. I used to be delighted that Roll Camera was getting such a heat reception, however I wished to focus my design efforts on new video games, concepts fully totally different than Roll Camera — and but I knew it was time to strike with an growth whereas the Roll Camera iron was sizzling, so I introduced on growth studio John Brieger Creative and co-designer John Velgus to assist me convey my B-Movie Expansion concepts over the end line. You can learn all in regards to the growth of the style mechanisms, a brand new tools system, and the exorcism of the semi-coop mode on their wonderful challenge debrief.

Post-Credits Sequence

After the profitable Roll Camera and B-Movie campaigns, I discovered myself at one thing of a crossroads. Filmmaking has been my dream profession since I used to be ten years outdated, and I used to be fortunate to work in and round movie for 25 years after that…and but, right here was a brand new (to me) medium — board video games — that gave the impression to be extending its hand, providing a lesser-trodden path with a business potential and full inventive management — each auteur’s dream.

The finish result’s that I’ve strayed from my filmmaking path to discover this new realm full-time. I can not say I anticipated that flip of occasions, however I’m so, so blissful to be right here. To anybody who has or will get Roll Camera or any of my video games, thanks for serving to make it potential.

I’ve many untold tales to inform and unexplored worlds to share, and the tabletop might simply be the right place for them. See you there!

Malachi Ray Rempen
Keen Bean Studio

[ad_2]

LEAVE A REPLY

Please enter your comment!
Please enter your name here